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  1. #11
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    that's exacly why the thing should remain in place.
    Anyhow, i feel the elevation it's quite low now, it should be highter
    ...might be misreading but you want the elevation check to be more strict? As for the nm aoe issue, maybe they should come up with a solution that isn't a pain in the ass, make the aoe range take into account height so that the mages cant exploit a mechanic like this rather than creating something that's a constant annoyance. (again sorry if I misinterpreted)
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  2. #12
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    no, i mean the high with it activate "too far below you" should be highter
    (0)

  3. #13
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wevlum View Post
    A range job in a hill-ey place like la noscea or thanalan is hell.

    Are there any dev responses and such in regard to this issue? It can't just be me having these issues.
    Range jobs don't have the worst of it. Try being the healer when the party is fighting a bunch of crap on a hill. Can't heal people both at the bottom and top, even though the slope's a gentle grade, so I'm stuck running back and forth to heal folks 20 yalms apart. Next time that happens I think I'll just let half of them die.
    (2)

  4. #14
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Urthdigger View Post
    Range jobs don't have the worst of it. Try being the healer when the party is fighting a bunch of crap on a hill. Can't heal people both at the bottom and top, even though the slope's a gentle grade, so I'm stuck running back and forth to heal folks 20 yalms apart. Next time that happens I think I'll just let half of them die.
    Hehe yeah. Originally in my head range was trying to include anything that regularly does stuff to other things at range but I realise now there's an assumption that range = ranged DD. But yeah we all get it pretty bad.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Urthdigger View Post
    Range jobs don't have the worst of it. Try being the healer when the party is fighting a bunch of crap on a hill. Can't heal people both at the bottom and top, even though the slope's a gentle grade, so I'm stuck running back and forth to heal folks 20 yalms apart. Next time that happens I think I'll just let half of them die.
    This. A million times this. I don't care if they leave it on for ranged damage, but let me heal without a garbage height check.
    (0)

  6. 03-08-2012 09:57 AM

  7. #16
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Problem is SE doesn't know how to calculate distances in 3d, they only know how to do it in 2d so,
    here you go SE this is how you fix it, maybe you weren't paying attention in school that day.

    return sqrt((fDistX * fDistX) + (fDistY * fDistY) + (fDistZ * fDistZ));

    that will be 50$
    (1)

  8. #17
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by TheRac25 View Post
    return sqrt((fDistX * fDistX) + (fDistY * fDistY) + (fDistZ * fDistZ));
    You stole my like, cuz I was too lazy to type it out. ; ;

    </3
    (0)

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