Quote Originally Posted by DrWho2010 View Post
devs have tools for detecting this sort of thing.
Quote Originally Posted by JohnSpawnVFX View Post
If they have, they only use them after receiving reports from players that there's funny business going on. Both the BLM that had crazy short casting times and the Ninja that was using pomanders outside of PotD by injecting code into the game were only detected and dealt with after players made the issue known about.

Given any changes to the item and gear system are always quite limited due to increased server loads, I doubt they'd do the same by constantly running tools looking for players injecting code.
SE can’t detect anything that is used Client-side because the game client doesn’t come with any sort of software that monitors what a client is doing (think GameGuard and other anti-cheating/anti-hacking software). If a cheat/hack transfers to server traffic, then they can detect it (I believe that was how they were able to take down the Mogboard site, because they could actively detect it in server traffic); but purely client-side things they have no way of knowing if a person is using them or not unless the person admits it in-game.

That being said, I don’t know if the application the OP is talking about is purely client-side, or if it can be detected by the server should a GM go digging. I just know that it is, technically, against the ToS. I would honestly like an official, in-game option for easier placing of waymarks, though. Perhaps saving macros with arena coordinates to make the process a bit faster. I feel like I’m really slow with placing them, but maybe that’s because I play with a controller. My game won’t let me use my PC mouse to drop them, so I have to finagle my analog stick.