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  1. #31
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    My biggest desire as someone who does work on spawning S ranks is for there to be a zone wide roar or taunt by the S rank when it spawns so the people working to spawn it know they have succeeded. With how big some of the zones are it is entirely possible for an S rank to be spawned and have it die before the people working to spawn it know just due to the players with the programs that tell them when and where it spawns. I just want that advantage taken away so a person who is not using a 3rd party program is not at such a severe disadvantage to simply knowing that the S has shown up.
    (2)

  2. #32
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DarkGrunt View Post
    I think making S ranks a hidden FATE like Ixion/Odin with proper level sync would be a better option.
    If you make it hidden, radar users have an advantage. If you make it show on the map, everyone has radar and can just AFK until the hunt is spawned by someone else. What's the point of making it hidden to begin with?

    Quote Originally Posted by DarkGrunt View Post
    This will also give other hunters attempting to spawn other S ranks time to get there to receive credit.
    That's not how the system is supposed to work. You want more people to be able to access more S ranks, but you're proposing a workaround for the current system instead of just proposing a new system altogether.

    Quote Originally Posted by DarkGrunt View Post
    A ranks can be left as is since their isn't any special trigger that is needed to spawn them other than time. You miss the hunt, just wait a couple of hours for it to respawn.
    So why not suggest reduced cooldowns and no triggers for S ranks?

    Quote Originally Posted by Fawkes View Post
    Early pulling isn't the problem, it's a symptom. The problem is that hunts are a monotonous and unrewarding grindfest. If it wasn't such a slog people wouldn't feel like they absolutely have to be there before every pull.
    SE exacerbated the situation by adding the mount and the very grindy additional hunt achievements several years after the game released.

    Quote Originally Posted by Deceptus View Post
    Whoever spawned it should be the only person who can initiate attack. They own the mob per se. Would stop people from early pulling when they didn't even help spawn it.
    So the player that killed mob #150 for Leucrotta owns it but the player that killed the other 149 gets nothing? You can stop most early pulling already by not telling anyone else about the spawn.

    Quote Originally Posted by MuseTraveller View Post
    Every time I teleported as soon as I got the location in my respective linkshells.
    Quote Originally Posted by MuseTraveller View Post
    but I enjoy them a lot as a content.
    lol
    (0)

  3. #33
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I said this is another group but I feel like Hunts should work similar to Ixion. Where the hunt is invul and an item has to be used to allow the hunt to be attacked and have it be fair.

    In the case of spawners why not give the person that spawns it an item that has to be used to break the invul on the hunt? That way they can decide the course of when it should be attacked and give enough time for shoutouts?

    It's tough planning backwards for ARR-SB but I could see a system like this working with ShB as World Visit it now a planned feature with it.
    (0)

  4. #34
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Noitems View Post
    Where the hunt is invul and an item has to be used to allow the hunt to be attacked and have it be fair.
    When we say "have it be fair", to whom exactly? The people waiting for others to do all the work to spawn S ranks and they just teleport there? Hunts were not designed to be done like that and were not meant to be a fair game in the first place. Have you ever wondered why they don't punish early pullers and say "it's working as intended"? Waiting is just a rule made by the players. So SE won't force that rule on others that don't follow it.

    Ixion and other FATE bosses spawn on their own, have a timer to their FATE, requires a lot of players to deal with and also have signs that they appeared when the weather changes. These are clearly signs that these FATEs are made for a big player base in mind.

    When you look at hunts, the majority of them requires you to spawn them, they don't have a timer on them so a group of 8 won't worry about a timer running out. And regarding the weather, Yoshi P said this

    Q: Please make it so that the weather changes when S mobs pop.

    Yoshida: We don’t want to make S mob pop’s more obvious than they currently are. I think it isn’t too suited for the game.
    Edit: Here's also what Yoshi P said regarding cross world hunts
    Q: In regards to Mob Hunt, with the current system and state and with the introduction of the World Teleportation system… Please make adjustments to the Hunts.

    Yoshida: There might be some chaos in the beginning, but I think players will adjust by making their own rules. Of course, there will be cases when the mobs will be defeated stealthily, but the current closed state of the servers is not good in our opinion. We will keep watch and if the state becomes too severe, we will think of changes.
    (0)
    Last edited by Alucard135; 05-01-2019 at 01:51 AM.

  5. 05-01-2019 09:35 AM

  6. #35
    Player
    DarkGrunt's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    Dark Grunt
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vnolan View Post
    If you make it hidden, radar users have an advantage. If you make it show on the map, everyone has radar and can just AFK until the hunt is spawned by someone else. What's the point of making it hidden to begin with?


    That's not how the system is supposed to work. You want more people to be able to access more S ranks, but you're proposing a workaround for the current system instead of just proposing a new system altogether.


    So why not suggest reduced cooldowns and no triggers for S ranks?
    The only reason of making them 'hidden FATEs' would be to have a level sync for that hunt. There's already people who afk and/or have radar doing exactly what you're talking about and plus S ranks can already been seen anywhere on the map so any HW/SB hunts can be spotted easily. Generally, hunt communities work together and it's nice, but not required, to give hunters who are actually hunting, time to get credit for a S rank. If they decide to reduced CD and removed triggers I'd be okay with that as well. Let's face it Pale Rider, Agrippa, and Senmurv are by far have the most annoying triggers to spawn imo
    (0)
    Last edited by DarkGrunt; 05-01-2019 at 10:01 AM. Reason: word

  7. #36
    Player
    Miako_Maeda's Avatar
    Join Date
    May 2018
    Posts
    4
    Character
    Miako Maeda
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by lagniappe284 View Post
    Add a timer to hunts that begins when a hunt is found, clicked on, and confirmed by the finder.
    The timer (about 5-10 minutes should be good, even for large map areas), would prevent anyone from engaging the hunt until it ends. When the timer does end, the hunt is free-for-all, and any player can attack.
    Measure(s) to help protect those spawning S-Ranks thus allowing them time to engage the hunt should be implemented. Though, if the spawner already found their mark I don't see a reason for a timer to be implemented. Perhaps a timer could be used for when the mark *spawns* rather than when it is found. That way, the spawner has time to find the mark before someone idly waiting around snipes it.

    Quote Originally Posted by lagniappe284 View Post
    A hunter confirming the hunt could also trigger a server wide (or data center wide) notification that automatically notifies players of the hunt.
    I disagree with this. If the S-Rank spawner wants to invite friends to help with a hunt, that's fine. However, the entire world shouldn't receive a free-ride on account of the spawner's hard work.
    (0)

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