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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I found it interesting that you cannot gather timed nodes on other servers. It makes sense, they don't want rare items being made too easy to get, potentially losing value and affecting the economy, or stress the servers in ShB so they played it cautious.

    ...But then at the same time Cross-World hunting is fine, gaining thousands of extra tomes and seals with a CWLS, wrecking hunt communities and probably straining the servers a ton when ShB S ranks hit. No caution or restriction. I don't get it. It's like they did this intentionally thinking it would be an improvement.
    (2)

  2. #2
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Snip!
    I think they barred timed nodes on visited servers for technical reasons, quite frankly. The timer in question is likely being processed/tracked by your home server, so allowing timed nodes on other servers could potentially open up the ability to gather a timed node multiple times by visiting another server with another timer.

    It's the same for hunts in a sense - every server has its own hunts. The difference between hunts and timed nodes, however, is that the players already on that server can kill the hunt before you even get there, essentially making hunts a shared resource.

    Is it a smart design? Probably not. But you can at least see why they did it this way upon delving deeper.
    (0)

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