I have to say DRK is in a far better place now than they were at the beginning of Stormblood back then DRKs were actually getting kicked in content in hopes of getting a Paladin or Warrior.
I have to say DRK is in a far better place now than they were at the beginning of Stormblood back then DRKs were actually getting kicked in content in hopes of getting a Paladin or Warrior.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
Dude, in the beginning WAR had little DPS advantage over the other two tanks, a horrendous penalty on switching stances, a needlessly complex berserk window, and a useless SiO. DRK was not being kicked for simply being DRK when people were taking WARs without issue.
I generally healed back then never had a problem with any of the tanks I healed on my old main Though gotta say Warriors were definitely out there sometimes now I know why. But by the same token DRKs were getting kicked for the aformentioned reasons Having finally broken down and tanked again myself I have to admit to being fond of both PLD and DRK but WAR was the most fun leveling process.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
Resource costs for switching stances? Resource management during your burst window? The odd fluff ability that doesn't have fifteen different beneficial uses? Truly challenging times. I can't say that any other job has to deal with these things (Protip: they all do).
In 5.0, they should just get rid of all of the 'complicated' resource bars and buttons on WAR, and just replace them with this:
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Last edited by Lyth; 05-05-2019 at 09:20 AM.
Honestly, giving something akin to that for Machinist ala Irvine from FF8?Resource costs for switching stances? Resource management during your burst window? The odd fluff ability that doesn't have fifteen different beneficial uses? Truly challenging times. I can't say that any other job has to deal with these things (Protip: they all do).
In 5.0, they should just get rid of all of the 'complicated' resource bars and buttons on WAR, and just replace them with this:
All for it.
Hmm someone correct me if Im wrong, but there is no 'hard' MT role. All 3 Tanks can soak damage. The differences is that PLD sucks when it comes to pulling due to stances. On the pull its WAR>DRK>PLD. From there it's whatever, though WAR tends to edge out PLD in Dmg by a little bit, wiht DRK trailing a bit behind that. Even more so is that DRK, compared to the other two tanks, requires more thought/effort to deal similar damage.
But beyond that, there is no 'set' MT. Unless SE plans on changing that, they can all do the job effectively, and a lot of the savage fights required tank swaps anyways.
This. 1million times
In general, most players are bad. They stink! Let's be real, loads people go for DRK for their cloud strife/guts/big sword fantasy without any skill or desire to gain said skill, and it shows. That's probably why you've seen those players play incompetently the most. Most PLD players stink too, but it shows less because they just can't get enough out of staying in shield oath 24/7.
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