With 5.0 coming out soon, I've been really worried about how they're going to deal with button bloat, seeing as how they're practically obligated to introduce new skills with each new expansion (something I don't agree with in general).
Also, I have noticed there are some players who hate being level synced because the game is more boring with a lot of your skills taken away. This idea may solve both issues.
So at level 30, you can obtain your class's soul stone, which grants you job-exclusive abilities. I was thinking, once you get to level 70, you'll be able to unlock a new soul stone, which would get rid of the abilities you learnes between levels 50 - 70 and give you new spells, for a new rotation and a fresh experience.
So when you're queing for, say, 50/60/70 roulette, you don't have to worry about getting a boring dungeon that level syncs you down, because instead of having a restricted amount of abilities, you'll instead be using you level 50 rotation, or whatever.
I think this would work well with how the game currently works, but what do you think? Obviously it's way too close to 5.0 and they already have their system ready to go in about a month, but it's just something fun to think about.
Thank you for reading![]()