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  1. #1
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100

    A possible solution to button bloat

    With 5.0 coming out soon, I've been really worried about how they're going to deal with button bloat, seeing as how they're practically obligated to introduce new skills with each new expansion (something I don't agree with in general).
    Also, I have noticed there are some players who hate being level synced because the game is more boring with a lot of your skills taken away. This idea may solve both issues.
    So at level 30, you can obtain your class's soul stone, which grants you job-exclusive abilities. I was thinking, once you get to level 70, you'll be able to unlock a new soul stone, which would get rid of the abilities you learnes between levels 50 - 70 and give you new spells, for a new rotation and a fresh experience.
    So when you're queing for, say, 50/60/70 roulette, you don't have to worry about getting a boring dungeon that level syncs you down, because instead of having a restricted amount of abilities, you'll instead be using you level 50 rotation, or whatever.
    I think this would work well with how the game currently works, but what do you think? Obviously it's way too close to 5.0 and they already have their system ready to go in about a month, but it's just something fun to think about.
    Thank you for reading
    (0)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    If you get rid of one rotation, and add a new one, you'd have two rotations to remember when doing new and old content, and I've seen people flail about with current rotations so this might just make more players not care about them. Why not just have them upgrade the animations/spells/abilities of the current abilities to let us keep rotations, like potency boost, but add something new to them. No new buttons added to the hotbar, but skills become newer.
    (9)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #3
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    I can understand the issue from both sides. Not getting any new abilities for like 2 expansions in WoW has suuuuuucked so hard. It feels like your character is stuck in neutral and has no growth at all besides numbers, and numbers are boring.

    However, you can't just have more and more abilities growing for all eternity.

    I think an easier short-term solution would be to wipe out a bunch of the less useful role abilities and stick to the core ones. Clean things up a bit. Maybe consolidate some of the redundant class abilities into a single button press. Not too much, just a little trim here and there, and then it's easier to launch new abilities.

    I would rather have to relearn my entire class each expansion than have another MMO where expansions cause no character growth/change. This would obviously be different for every person, clearly some people prefer the comfort of their character always playing like their character. However, the lack of meaningful advancement or change (aside from getting weaker and having a lesser toolkit, actually) drove me away from WoW. Keep things fresh!
    (0)

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    As seen in Stormblood, new skills can be upgrades to old skills and simply replace the older skills in rotation, thus not increasing bloat. Also, depending on how they change old skills, some might be removed, thus freeing up space for new skills that don't simply replace old skills.
    (2)

  5. #5
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    SE would need to think up and balance a ton of new skills for every class, that's too much work.
    I'd prefer something not unlike the old cross-class system: as you level up, you can check a certain amount of skills to take with you into low level content. Not too many, but at least a few that are important for your class to at least somewhat work.
    Just to give an example: you can take 2 skills with you at 50+, 3 at 60+ and 4 at 70.
    So when you're 64 but get a Haukke Manor, you have your 31 toolkit + the 3 higher level skills you chose to take with you.
    I think it's great that you have access to all your role skills even in Sastasha but many classes feel incredibly clunky without the 2 or 3 higher level skills.

    Also I much prefer introducing new skills with every expansion while at the same time getting rid of some old ones through pruning.
    It's something that really bugged me about the two last WoW expansions... lots of pruning but NOTHING NEW. The character just feels stuck.
    Gameplay evoles and SE keeps an eye on this. So over time some skills just fall behind others and rarely get used. Get rid of them in favor of new ones. Give the classes the chance to constantly evolve, each expansion adding a new flavor while getting rid of an old one.
    Consolidate some skills through Mastery into one button, maybe switch an older skill of a 3 part combo for a newer one while and get rid of the old one.
    Cure3 and Medica come to mind for WHM. Adjust one skill and get rid off the other.
    Or Aero2 and Aero3. Something like: if Aero2 is on the target, the button lights up and by pushing it again it instantly and ogcd changes the dot on the target to Aero3 (with the cool Aero3 animation!) and spreads it to nearby targets. You always have the option to press it a third time for having both dots on one target. But that you only have one button for your two dots and only the short animation lock in addition to one the one gcd for Aero2 compared to the cast now.
    I think stuff like that would be possible for a couple of skills.
    And if a skill is really outdated... well, time to say goodbye. Sure, some skills will be missed but it's still preferable over lacking class developement. You get something new and (hopefully) cool for it in exchange.
    (0)

  6. #6
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rilifane View Post
    It's something that really bugged me about the two last WoW expansions... lots of pruning but NOTHING NEW. The character just feels stuck.
    Right?? It was my #1 problems with the game. Your character was getting weaker and weaker every expansion instead of more capable. Generally your numbers go down after every expansion due to a secondary skill reset, which I guess is a necessary evil (although I think FFXIV would do well to let us keep our skill speed at least...) but that was always offset by new abilities that "completed" your class. With Legion and BFA, you just plain got weaker. It was awful. Imagine going into Shadowbringers and you're basically reset to your Heavensward class. Not Stormblood, mind, but they prune you back to Heavensward. That's what BFA was like.

    I want to avoid that kind of expansion at all costs.
    (0)

  7. #7
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Go to Wolves Den and you can see how effectively they minimized all the skills xD. It can be done .
    (2)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Only a certain number of jobs suffer from button boat, most for quite nicely on a couple of hotbars. Sure some extra reshuffling, removing or merging is bound to happen but it's not that bad to begin with.

    Quote Originally Posted by RareItems View Post
    Go to Wolves Den and you can see how effectively they minimized all the skills xD. It can be done .
    That's not going to happen though. It's been explicitly stated by Yoshi that the PvP treatment of actions is not being done to PvE.
    (4)

  9. #9
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by RareItems View Post
    Go to Wolves Den and you can see how effectively they minimized all the skills xD. It can be done .
    I mean, your PvP character is by design a shadow of your PvE character. They're just plain less capable.
    (3)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Honestly... They can just use Traits to upgrade existing skills into new, better ones.

    Heck, this can also aid with sync too, if they push the actual base skills into the lower levels, then trait them into better skills at the higher levels.

    So for example, instead of Dork Knight being trash before level 70 when they get The Blackest Night. They instead a lesser version of it at like level 30, The Black-ish Night. Then when they hit level 70, the trait upgrades it to the full power version. Maybe at level 80 they get an even more potent version idk.

    Though, not everything needs to be just potency increases, some skills can gain additional functionality (With the same overall usage), such as how Warrior's Berserk becomes Inner Release.
    (7)

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