Well having more rotations to memorize isn't stopping from people having like 5 or 6 mains in the game. Memorizing multiple rotations can be done, bad players will be bad regardless.If you get rid of one rotation, and add a new one, you'd have two rotations to remember when doing new and old content, and I've seen people flail about with current rotations so this might just make more players not care about them. Why not just have them upgrade the animations/spells/abilities of the current abilities to let us keep rotations, like potency boost, but add something new to them. No new buttons added to the hotbar, but skills become newer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.