Quote Originally Posted by Bacent View Post
If you get rid of one rotation, and add a new one, you'd have two rotations to remember when doing new and old content, and I've seen people flail about with current rotations so this might just make more players not care about them. Why not just have them upgrade the animations/spells/abilities of the current abilities to let us keep rotations, like potency boost, but add something new to them. No new buttons added to the hotbar, but skills become newer.
Well having more rotations to memorize isn't stopping from people having like 5 or 6 mains in the game. Memorizing multiple rotations can be done, bad players will be bad regardless.