Played both MCH and BRD and BRD feels more complete. Everything about BRD flows and it has so many tools to buff the party.
-Esuna on 45 cooldown
-AoE -10% physical or magic vuln, or 15% max HP for 30sec
-Buff target's amount of healing received
-2% fulltime crit buff. Given that this should always be active, it's effectively better than Battle Litany's 20s of 15% (which is functionally equivalent to fulltime 1.6% crit bonus)
-15% DH buff
By comparison, MCH has...
-A 120s cooldown that lasts 20s that puts 5% vuln on the target.
-Debuff that reduces target's damge by 10% for 5s
-That's it?
-Oh, also a really aggravating rotation that doesn't feel good or fun to play, even when played as intended.
Functionally, MCH should be the inverse of BRD. Debuff the target, increasing everyone's effectiveness. But they don't really have much....



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