I don't really see the point of the feature. If it's made for a demographic with social anxiety or who want a more solo traditional RPG experience, how exactly are they going to get to shadowbringers to try the content?
I don't really see the point of the feature. If it's made for a demographic with social anxiety or who want a more solo traditional RPG experience, how exactly are they going to get to shadowbringers to try the content?



As someone that mainly goes the dps route, I would love to queue up and go with other players. What I don't love is waiting out the dps queue that seemingly watches for me to think it's safe to take a restroom break or snag a drink before it pops up. As long as I don't mind it taking a little longer to do the dungeon itself, I can go through it and continue progressing the storyline rather quickly.
I will only object if this system is superior in time spent to doing the dungeon with actual players. By the twelve, squadrons do simply too much damage for any PUG to compete.
The game should not be able to play itself.






Apparently it is "slower by design (but not too slow)" compared to running with players. Slow enough to not be the efficient option for repeated runs, but not to the point it's frustrating for the player.



As a healer main who will not be healing in ShB, I look forward to the Trust system because I'll be able to at least queue into my story dungeons quickly.




I'm all for this system if players that don't push buttons see trust runs as preferable to running with actual people.
This can be accomplished with a longer clear time and a lower overall difficulty.
People at the media tour got a hands on with Trusts and from what's been said, it seems doing the dungeon with trusts will likely longer than a PuG group (unless you get a really awful PuG).

Honestly, this system will probably get it's most use from leveling additional jobs or after the ShB content begins to die down and most have already progressed trough the entire story already. I know I'd prob make good use of this a month or two down the line while leveling all my DPS. XD
Feel free to hit me up at my discord: Fuji#9732

This system might cause less tanks and healers to be available for the levelling experience as some might just use the trust system in its place for doing dungeons. I thought this system would be in place more for the overworld content and not dungeons so if getting groups via the duty finder gets difficult they will have to adjust how the trust system works.
I'm an open minded person and will always welcome new features unless they cause some kind of obvious harm to the game.
That being said, I am personally uninterested in playing with NPCs in dungeons. I'll just keep queuing with randoms in the DF, like I've always done. My queue times will remain lousy as a DPS, but meh. I'll survive.
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