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  1. #1
    Player
    HeavyMetalGod's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Heavymetal Goddess
    World
    Adamantoise
    Main Class
    Miner Lv 90

    Possible solution to cross world hunt madness

    Also I know this Cross World system is new and SE is still letting the kinks get worked out but it had an immediate effect on the hunt community. SE please consider changing it.

    So after experiencing the CWLS hunt madness SE could implement a solution which could remedy the cross world hunting issue. If SE would implement a 2 to 6 hour real time cool down between world visits it would limit the world hopping ability of hunters to one server until cool down is over. This cool down timer shouldn't limit the the rest of the player base too much.

    -HMG
    (1)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Or just make it so you can only fight hunts on your own world, like certain gathering nodes. A cooldown on word visits kind of defeats the purpose I think.
    (14)

  3. #3
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    lol

    Now is the probably the best chance to get SE to finally fix hunts and you people are going to squander it by asking for level sync or world visit lockouts.

    Ask them to shift the rewards elsewhere or cut respawn cooldowns and cap rewards. That way everyone can participate.

    Edit:
    Quote Originally Posted by Doozer View Post
    Or just make it so you can only fight hunts on your own world, like certain gathering nodes. A cooldown on word visits kind of defeats the purpose I think.
    Someone should do the math. Is it better to have access to 8x as many hunts with the potential for them to be "sniped" by the rest of the data center, or the same number of hunts as before with the potential for them to be sniped by the rest of the server? Wouldn't current expac hunts alone make up for any losses?
    (3)
    Last edited by Vnolan; 04-26-2019 at 03:39 PM.

  4. #4
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    I thought we couldn't hunt in other world you are visiting :0 i saw so much limitation i thought it was in.

    Well , it was my fear when I heard about 1st mention of world visit...

    They should put less time to A or S to respawn. Its actually very long so if less time yo respawn , I think all + world visit people can almost all participate. ( so im agree with @HeavyMetalGod ) If i remember well a A rank its arount 8 hours and a S something like 3 - 4 days. I just saw the hunt tracker. There is alot of timer with "missing"
    (0)

  5. #5
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Why is this a problem for hunters? Isn't it nice to go hunting with more and new people? As far as I know there is no limitation for the number of participants and you get the same reward whether there are 10 people or 30 people hunting the monster down.
    (0)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Why is this a problem for hunters? Isn't it nice to go hunting with more and new people? As far as I know there is no limitation for the number of participants and you get the same reward whether there are 10 people or 30 people hunting the monster down.
    It would be nice if everyone actually cooperated to make the hunting pleasant, but the hunt trolls pulling everything ASAP coupled with higher numbers of people at hunts overall thanks to cross-world relays is making it rougher then ever to get to anything before it dies.
    (6)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    The instant-pull issue is real with the world transfer active, especially for lv50 S ranks. I'd suggest, while waiting for fix (if any), to STOP cross-linking or map shout the hunt calls of your linkshell.
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Isn't this one of the main points of crossworld? Interacting with openworld systems in the different worlds.

    Or is it just an RP/'visit your friends for a chat' system?
    (0)

  9. #9
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Seraphor View Post
    Interacting with openworld systems in the different worlds.
    Your argument was invalidated the second they disabled your ability to interact with unspoiled gathering nodes while visiting other worlds. No doubt to keep people from monopolizing profits or something of that sort by server hopping within that node's window.
    If we go by similar logic, then a case can be made to limit interaction with hunt mobs in other worlds as well. The very simple reasoning can be limiting the amount of seals and tomes one can get from hunts (specifically S ranks). And that's before we get into the messy territories of each server having its own hunt eco system and unwritten rules that people from outside won't be aware of, or won't respect. And then there's the outright trolling.
    (1)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Your argument was invalidated the second they disabled your ability to interact with unspoiled gathering nodes while visiting other worlds. No doubt to keep people from monopolizing profits or something of that sort by server hopping within that node's window.
    If we go by similar logic, then a case can be made to limit interaction with hunt mobs in other worlds as well. The very simple reasoning can be limiting the amount of seals and tomes one can get from hunts (specifically S ranks). And that's before we get into the messy territories of each server having its own hunt eco system and unwritten rules that people from outside won't be aware of, or won't respect. And then there's the outright trolling.
    May as well remove the entire system then. People are complaining about market collapse too. Seems no one likes the benefits of a cross world system.
    (0)

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