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  1. #51
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xbob42 View Post
    We call for band-aid fixes because a proper fix would likely mean completely redesigning them, which would take much longer, and I'd like a fix within the timeframe of the next expansion instead of 5 expansions from now when they finally get around to redoing it properly.
    The Hunt 3.0
    I was discussing this with some friends earlier. One brought up the idea that as soon as someone comes within a certain amount of yalms of a hunt that a mark be placed on that particular hunt to make it invulnerable until about three to five minutes later to wait for everyone that wants to kill it to come in time. While people might complain, the spawn time in between all of the hunts are quite long and a few minutes of waiting should hardly matter.

    Or make them harder to kill. It's pathetic how fast they drop right now. I expected more out of 3.0 hunt monsters myself.
    Why not just buff them a lot, like fates. So if a certain amount of people is close the hp and def rises - or - if the hp goes down fast, the def. rises a lot making it a loooot longer to kill.
    Said it a dozen times and I'll keep screaming it at the top of my lungs until SE hears it, "Increase the health pool of all hunt mobs A and above by 1000%". Or scale it to the entire zone. SOMETHING. It'll seriously fix so many problems.
    There really needs to be some kind of downtime in-between when the mob is pulled, and when it starts taking damage. Make it invulnerable for a couple of minutes and have it pop up on the map the second it's pulled. That or they all just need a huge HP boost. I feel like the higher rank marks should be very difficult to kill, and not just be a paper thin zerg-fest.
    Comments are from June 2015. If they haven't made those minor adjustments since then why would they start now?

    Quote Originally Posted by Xbob42 View Post
    we have a dude notorious for early pulling on our server, but that at least provides some sort of social repercussions because everyone knows his name and dislikes him for it, rather than just the generic tag of "Wanderer" because dozens of people are doing it.
    Quote Originally Posted by DecaflmeRonfaure View Post
    but on my server such players would be kicked from linkshells and generally shunned. There are no such repercussions for cross-world players, so there's basically no incentive for them to stop.
    SE needs to step in because you can't muscle the wanderers into playing your way?

    Quote Originally Posted by DecaflmeRonfaure View Post
    You can say that this is "working as intended," but I don't think it's a good system with these sorts of issues.
    It was never a good system, but many had no problem with it because they were able to have hunts served to them on a golden platter. They made their bed.
    (1)

  2. #52
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,498
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They specifically said at the live letter "you can visit other worlds and do hunts there", so wanderers are doing nothing wrong.

    Cross-World has been positive for hunts.

    1. People who work now can now see S calls as frequently as A calls, and more realistically achieve their 2k.

    2. Servers that struggled to kill their S due to a low population, now most definitely do not.

    3. If you miss an S while in a dungeon or due to an early pull, get it from another server instead.

    4. You may miss more hunts due to early pulls and fast kills, but there are more hunts to get overall, so it solves itself.

    5. Meeting hunter counterparts from other servers has been a great experience, like the WoL meeting Noctis.

    6. SE acknowledged they die too fast and indicated they were intending to make them FATEs mid-5.0 sometime.
    (0)

  3. #53
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    SE needs to step in because you can't muscle the wanderers into playing your way?

    It was never a good system, but many had no problem with it because they were able to have hunts served to them on a golden platter. They made their bed.
    Okay, stop talking like a creepy doctor who's happy the patient he told to stop eating Big Macs finally had a heart attack. "Oh me oh my, looks like someone should've listened to ol' Dr. Feelgood." Stop trying to address a community as though it is an individual. That's silly and you're conflating two completely different meta problems ("You didn't complain about it earlier how I wanted you to complain about it, now it's too late!") that have absolutely nothing to do with the actual problem.

    And SE doesn't need to step in because we can't "muscle" Wanderers, they need to step in because they took a system that was already bad and somehow made it worse.

    Quote Originally Posted by Jeeqbit View Post
    They specifically said at the live letter "you can visit other worlds and do hunts there", so wanderers are doing nothing wrong.

    Cross-World has been positive for hunts. <snip for character length>
    Wanderers doing nothing against the rule isn't the same as them not doing wrong. Unless you mean in terms of bans, no one's asking for Wanderers to be officially punished for their actions. We're talking about actions to prevent Wanderers from being able to negatively impact the servers they visit. People decide what is right or wrong, Square Enix only steps in occasionally in terms of EULA to enforce rules. You doing something within the rules of the game doesn't recuse you of being ostracized or criticized.

    As for your list...

    1. That's great! But they're less likely to actually get to them.

    2. That's great! But they're less likely to actually get to them.

    3. That's great! But you're less likely to actually get to them.

    4. There's not nearly enough servers to visit to make this statement true. Maybe if you could visit like 40 other servers, but I imagine that'd probably exaggerate the issue even further.

    5. That's great!

    6. Oooh, FATEs. Now we can battle for emnity. That won't cause any issues!

    Not a single thing you said would be made worse by limiting Wanderers to attacking A and S-Ranks already in progress, and they'd all be made better by doing so. What I'm suggesting would enhance cross-world cooperation, rather than competition. The Hunt already has a completely unfitting competitive element on each individual server, let alone with people who have no ties to the server and so can do whatever and throw up both middle fingers as they grab whatever they want, whenever they want.

    Hell, even making the reward greater (and the challenge greater) for having more people would encourage more cooperation and just make things more fun.
    (2)

  4. #54
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Hit the character limit. But Jeeq, your first sentence seems to imply that you believe I want to make Wanderers unable to hunt. On the contrary, I think them being able to help with Hunts is great, them being able to snipe them (which obviously isn't against any rules, no one's making that claim) just makes them a nuisance. If they had to cooperate with server natives, they'd be seen as a net positive.

    In a game where I can't even chat to my PvP team, Hunts seem woefully out of step with the design choices the team normally makes.
    (2)

  5. #55
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Crystal actually has a good deal of co-operation between servers for its A-train scene. Coeurl dragging some of the other servers into an organized method of doing things, and theres a lot of cross-posting trains in various discords.

    S ranks though... Apparently Balmung is why we cant have nice S rank things.



    I really miss the older era of games where servers could police themselves and being a giant dick had consequences.
    (3)

  6. #56
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,498
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Until we have better linkshell coordination (more cross-world linkshells with higher capacity) and World added to the location section of Flags like Yanxia, Balmung ( X 1.0, Y 1.0 ), we are having to rely partly on discords for coordination, so if you want to be more in the loop, try and get into your DC's discords.
    (0)

  7. #57
    Player
    KatCnaa's Avatar
    Join Date
    Sep 2017
    Posts
    65
    Character
    Thy'mara Thurston
    World
    Brynhildr
    Main Class
    Summoner Lv 80
    There have been a lot of talk about how to amend the hunts to work better and decrease grief.

    I had put forth my own idea here: http://forum.square-enix.com/ffxiv/t...61#post4907861

    Another is to make the hunts invulnerable for several minutes (like 10), with possibly a timer that didn't start until the hunt monster was engaged.
    (1)

  8. #58
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    If the FATE system or scaling health is too complex to code for now, a simple 10 minute immunity from spawn for S ranks seems quite fair.
    (2)

  9. #59
    Player
    Jestrtastro's Avatar
    Join Date
    Nov 2018
    Posts
    3
    Character
    Jestrtastro Roggesh
    World
    Brynhildr
    Main Class
    White Mage Lv 70
    I agree with the thought of having S ranks immune for a short time after spawning, say 5-10 minutes. This would allow the spawners sufficient time to locate, and relay the hunt to others, and for others to actually arrive on time to get the kills. This doesn't prevent anyone from getting the kills and doesn't punish wanderers. In fact, it would allow wanderers more time to arrive since often there have been queues to go to other worlds that are long enough to cause people to miss out. In my mind, this so far has been the simplest and probably easiest to incorporate suggestion.
    (3)

  10. #60
    Player
    DecaflmeRonfaure's Avatar
    Join Date
    Apr 2019
    Posts
    6
    Character
    Decaflame Ronfaure
    World
    Diabolos
    Main Class
    Culinarian Lv 70
    I agree with Jest that having a small window of invulnerability would solve many issues. On Crystal at least, we have a pretty decent relaying system in place already, and I get hunt notifications within seconds of them spawning many times, but that's not enough time to actually make it to the hunt if it's on a different server before it's killed. Many hunts have been killed within 120 seconds of spawn over the past 2 days, and that just isn't enough time for most people to make it to the hunt.

    It's especially infuriating when you're the one that spawns the hunt and you can't make it to the hunt in that zone before it dies.
    (0)

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