Quote Originally Posted by Jojoya View Post
1. People who work might see the call but they'll never make it in time if they're having to travel cross world to get there.

4. Go back to #1. The potential for more hunts is canceled by the additional transport time involved. Things are dead before you get there.
I've had time to make them all the way from zones on other worlds myself and seen them alive for quite a good amount of time in most cases, but my PC is specced to load fast.

Quote Originally Posted by Jojoya View Post
2. Coeurl is low pop. You don't need 200 players to kill a S rank so we never struggled with them, thank you very much. Stop making assumptions about what things were like on the low pop servers.
I'm not making assumptions. I'm always told by people that the reason SE won't increase health is because of the effect it would have on low population worlds that already struggle to kill hunts. I don't know if they actually said that ever.

Quote Originally Posted by Jojoya View Post
6. SE never said they're going to turn them into FATEs. They stated they were looking into possible solutions and that while FATEs were one thing they had considered, it would be such a major rework of the hunt system that they would be unlikely to do it.
They went over several ideas and shot them down before getting to the FATE idea, which they said would require adding spawn conditions to the FATE system, something that is too much work until after 5.0. They didn't actually shoot down the FATE idea but rather said they can't do it before 5.0. Since they didn't shoot it down it looks like this is what they are minded to do in 5.x.

Whether they will still be minded to do that or something else by then, keeping up the pressure is good because they might not bother at all otherwise.