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  1. #21
    Player
    JinM's Avatar
    Join Date
    Mar 2019
    Posts
    17
    Character
    June Snow
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vnolan View Post
    Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players
    Yes, thats exactly why.
    This content takes effort to reap the rewards from, and if the people who put in the effort to get rewards end up not getting any, that's a reasonable call for a change.

    Quote Originally Posted by Vnolan View Post
    Do any of those allow everyone to participate, or do they only allow a relatively small amount when compared to the size of a server
    syncing S ranks does, and that is the solution square enix brought to the table during the EU fanfest live letter.
    Level 50 players will not be excluded from hunting and level 50 hunts wont die in 5 seconds.

    Quote Originally Posted by Vnolan View Post
    Yes, but no one is talking about that part, are they? Spoilers: It's not about the content but the rewards
    Of course we are talking about that part. if the content is not fun or rewarding for the ones putting in effort then all you will get is frustration and complaints. Just look at how diadem and emergency missions ended up.

    Quote Originally Posted by Vnolan View Post
    Be careful what you wish for. Blocking visitors from participating means you lose out on as many as 8x the hunts. Level sync would probably involve a zone-wide sync. I don't know about you, but I'd prefer to not aggro mobs when in old zones.
    Dont put words in my mouth, and this is not eureka where attracting adds to an NM can be fatal. I dont know about you but unsyncing and killing a low level mob is pretty easy.
    (5)
    Last edited by JinM; 04-26-2019 at 04:15 PM.

  2. #22
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    It's about time to hunts become a invisible fate...
    (0)

  3. #23
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Numenor1379 View Post
    And then we have the issue of Leviathan players coming to Famfrit demanding that we use PF to do the hunt train, when that is not how our community works. Visitors need to conform to the server they are going to.

    The Clash of Server Cultures we're getting with Hunts is not good right now.
    Most of us had a talk on primal discord after that happened which was first day mind you - so we stopped and follow the your server, your rule hence my first post.
    (0)

  4. #24
    Player
    MeowTo's Avatar
    Join Date
    Apr 2018
    Posts
    9
    Character
    Meowto Catogane
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Canadane View Post
    While that's painful to hear since that's an hour of work, it's still an open world mob and has no rightful owner as per any rules of the hunt game. Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    I'm sorry but I have to disagree. The people who put in the effort and work should be rewarded for it. Not the person who gets lucky by being near the spawn. ESPECIALLY when it takes an hour to spawn. This will only get worse as time goes on and IL inflates. If this is by design or "working as intended" then it needs to change immediately.
    (6)

  5. #25
    Player
    Ahzuran's Avatar
    Join Date
    Jan 2018
    Posts
    15
    Character
    Azuran Vysere
    World
    Adamantoise
    Main Class
    Bard Lv 80
    Hunts are dead as long as people from other servers can come in and kill stuff before anyone from the home server can make it there. They're not allowed to sell on our MBs or gather our special nodes, so why should they be allowed to spawn and attack stuff that people in this server work for? It's a backwards system especially when a certain server in Aether has blatant pullers that do it to grief others. It's absolutely ridiculous that multiple times yesterday no one in Adamantoise was been able to get credit for kills that spawned in this place despite being our home server. I assume the same happened in all the other servers.

    Also if people are gonna spawn and kill stuff outsider their server then they should have at least have the courtesy to mark it death in any of the popular tracking sites. Nothing worse that people working on dead stuff and wasting their time because no one knows they're dead.

    For a game that's all about making friends and building communities, SE sure finds a lot of interesting ways to break those in one fell swoop.
    (6)
    Last edited by Ahzuran; 04-27-2019 at 02:22 AM.

  6. #26
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Canadane View Post
    Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.
    There is one that involves figuring out which spawn point is being reserved, mostly done for ARR S ranks, which still count towards the Achievos.

    I did sorta expect that there would be a minor form of trolling and griefing involved when I found out Hunts could be done cross-worlds. It's what led to my empty thread post on the Cactuar subforums. I've traveled from and participated in Hunts through mostly relay shells on Balmung, Behemoth, and Cactuar. I used to think Hunts were mainly all about shout and kill but when I joined Behemoth I realized that there actually could be a small pull timer and didn't need to be insta-zerged. Later I found that people actually organize trains. Hell earlier this week when there were trains of trains going through the servers, I found even more organized communities willing to net gain win-win at hunts.

    However, the S ranks have also shown that people are also okay with using multiple accounts to play at the same time on different worlds knowing what the timers are for ARR S ranks and also willing to mess with the trackers people are involved in using.

    I feel like the better solutions. Rather than removing Wanderers from being able to get credit off world, is to use some form of syncing. Otherwise it's organizing through hunts community that we don't need to zerg and do DPS openers to get credit. Maybe, eventually, these guys who want the outrage/disappointment will get tired if we are able to adjust around them.
    (1)

  7. #27
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vnolan View Post
    Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players
    Weird that you'd quote every solution but mine, the one in the OP: Wanderers can only attack A-Ranks and S-Ranks that are in combat.

    They're not "blocked," they simply have to participate with server natives. It's more inclusive than rare nodes, which they don't get at all, but a little more exclusive than just random FATEs, in that they have to rely on server natives to help them. It encourages positive social behavior, instead of rewarding being an ass, which helps no one in the long run. Trust me, unchecked trolling like this does far more harm than good in the long run. FFXIV doesn't have anything in its design to benefit FFA world content because it's not really a competitive game. Especially when the FFA content requires upwards of an hour of work from someone who then might not even get to participate in said content. It'd be like if you got to your rare gathering node and had to spend 30+ minutes chopping off a pumpkin or whatever, but then it fell to the ground on a random part of the map and some dude just picked it up and took it away. That would be completely stupid. This is completely stupid. It's awful design that has no benefit I can see.

    They're treating these like Notorious Monsters from FFXI, like I said. But they're not. The reward structure is critically different, and is similar to all other group-oriented world content like treasure hunting, FATEs, etc. The fact that this one is the only one you can troll others in is a design flaw, one I feel like they just didn't have time to address so they pretended it was intentional. That of course is just speculation, but I can't see this being the outcome they wanted. The "isolation" of servers they were talking about makes no sense to me, and this hardly seems to fix any problems the game had to begin with. And yes, the reward absolutely influences whether or not this is good design or content. NMs "worked" because they had a small chance to provide you with an exceptionally rare drop. Only one person could benefit from them, so it created a competitive environment. Hunts are the complete opposite. If 1 person or 12,000 participate, they all get the same tokens. So it's only more beneficial the more people that join. That's good social incentive. It should in no way be competitive, only cooperative.

    In a game so dead-set against the concept of toxicity that DPS meter shaming is a bannable offense, a setup like Hunts where being a jerk (or just being completely ignorant of how a server does things at all) is rewarded and the only people who are punished are those collaborating to make things more rewarding for everyone is just downright bizarre. One of these things is not like the others.
    (4)
    Last edited by Xbob42; 04-27-2019 at 05:27 AM.

  8. #28
    Player
    ZeroAlex's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    21
    Character
    Sabine Chareux
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Also seeing the problem of higher pop servers just going to the lower pop servers and systematically killing every hunt on that server. Square you created a problem here, how do you plan to address it?
    (3)

  9. #29
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    609
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    If hunts become server exclusive, they should change the marketboard to be server exclusive as well.
    (1)

  10. #30
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Xbob42 View Post
    Wanderers can only attack A-Ranks and S-Ranks that are in combat.
    They could use an alt on the server to pull, offer payment to someone to pull or they could form a small group of like-minded individuals from each of the servers.

    Quote Originally Posted by Xbob42 View Post
    This is completely stupid. It's awful design that has no benefit I can see.
    Agreed, but this is nothing new. There have been no changes to the hunt system. The only difference now is players aren't being forced to conform to standards that were made up. Players should have continued to express their displeasure with the hunt system since it was added several years ago instead of being content with their workaround.
    (1)

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