While that's painful to hear since that's an hour of work, it's still an open world mob and has no rightful owner as per any rules of the hunt game. Considering you don't know where he'll spawn, everyone in the zone has an equal RNG chance of being there first.Whether it be scaled to lvl 80 Hunts when ShB is released, or whether when they spawn they become FATE based and we sync down. something has got to give. Because today on Midgard, several folks were working on Nunyunuwi for over an hour and spawned him, only for him to be instapulled from a camper from another world. If that is not griefing, I do not know what is. Please, if you can explain to me how it is not griefing, I am all ears.
http://king.canadane.com
Primal has coordinated hunt trains on every server in the DC through CWLS and discord, I'd be happy to provide you with some information on how to participate in them, it's fun to do 3-4 hunt trains back to back. Stuff gets sniped sometimes but that happened before world visit too.
It's only griefing if the player pulled with the intention of causing you grief. If you and your party weren't attempting to spawn the hunt, would the "early puller" be spawning it themselves?Because today on Midgard, several folks were working on Nunyunuwi for over an hour and spawned him, only for him to be instapulled from a camper from another world. If that is not griefing, I do not know what is. Please, if you can explain to me how it is not griefing, I am all ears.
Don't worry too much about it. There is no rule saying you have to get every spawn of every hunt and world visit gives you access to more hunts than ever before.
Turn the tables on them and let them spawn it?
Iirc, you can determine the spawn point by killing the B ranks in the zone and seeing where the B ranks don't spawn. Memory reading (radar) prevents it from being fair.
I feel like world travel has been a net positive by letting me kill more S ranks overall, though it's still stressful as heck when you have trolls server-hopping to make trouble everywhere now.
The cross-world visit feature isn't an entirely bad idea. I think it's great that no matter what server you end up on, you can still go visit friends and play with them. However, cross-world visit has significantly ruined hunting for all hunters, spawners and casual hunters alike.
1) Most servers are very organized when it comes to their A and S Ranks, and for the longest time everyone (spawners and normal hunters alike) have had an equal opportunity to participate in these hunts. Sure, each server isn't without a few trolls of who like to grief hunters by pulling early before people can arrive but SE won't do anything about it since early pulling and sniping isn't against TOS.
2) Enter Cross-World visits, SE told all of us long ago that hunts are free game for all and that we'll have to cooperate with each other to make cross-world hunting work. Most of us are cooperating, but SE fails to realize that there are just some bad apples amongst the player base who live to troll hunts and piss other hunters off by sniping hunts or pulling super early. These people now have free reign of the entire data center to piss off everyone by stealing hunts not only from the hunters, but from the spawners themselves who are the ones putting the time and effort into spawning these elite marks. These trolls are literally camping zones with third party programs such as ACT to notify them of when an S Rank spawns while they idly sit by letting others do the work. Then when the hunt spawns, they run off to quickly kill it before anyone else can make it. While it's "not against TOS to snipe or early pull a hunt", SE needs to be aware that this is a form a grief! Not everyone who plays FFXIV is here to play nice even when approached nicely in hopes of some cooperation.
3) This has caused a majority of people to miss out on S Ranks! Before cross-world, spawners and hunters were able to gather around for a few minutes before any pull was made. After cross-world? Hunts are being pulled and sniped before any of the spawners can make it to their own hunt that they spawned, let alone are allowed to relay the hunt to the appropriate hunt linkshell for others to participate. This means the rest of the hunting community never had a chance to be notified of hunt spawn in order to participate.
What cross-world visits have done to the hunting community hasn't been good. There is nothing but grief, frustration, negativity, name shaming, and witch hunting happening all because a few inconsiderate bad apples now have free reign of the data center. Please, for everyone's sake and to keep the game enjoyable for all, rethink how hunts work with this cross-world visit system. Something needs to happen whether hunts are now scaled to level 75 (or 85 for Shadowbringers to keep them powerful through ilvl increase), are treated like NM Fates where we are scaled down to their level, or ban wanderers completely from participating in cross world hunts.
Okay that could work if Ultros makes it their server rule. Kind of like how Levi asks to use PF, why not ask that Ultros be the one to be the initial pull. But for other servers that don't care for it. This is a bad idea.Make it so that anyone with that <Wanderer> tag simply cannot attack an A-rank or an S-Rank monster unless the monster is already in combat or if they're in a group with someone native to that server. That way, they can fully benefit from the system without upsetting the entire ecosystem.
For example, Behemoth doesn't hunt very often so when announced it no one came for a long time. We had to go out and shout in their main cities and asked to get their fcs involved but then still only like 3-4 people showed up. If we had to wait till one of them pulled nothing would get done. It's fine if Ultros wants to make it the rules of their server that only Ultros can pull.
The fact that hunts are free for all doesn't make low level A/S rank soloing a good thing for the community or good content design.
It needs to change.
Last edited by JinM; 04-26-2019 at 02:13 PM.
Reports are the only language SE speaks and it was going on before world visit was added. Make hunts as hostile as possible and maybe SE will do something like they claimed.
https://gamerescape.com/2019/01/04/y...-yoshi-p-walk/
Q: In regards to Mob Hunt, with the current system and state and with the introduction of the World Teleportation system… Please make adjustments to the Hunts.
Yoshida: There might be some chaos in the beginning, but I think players will adjust by making their own rules. Of course, there will be cases when the mobs will be defeated stealthily, but the current closed state of the servers is not good in our opinion. We will keep watch and if the state becomes too severe, we will think of changes.Why not? Because not everyone can get rewards from it? Check out the suggested fixes in the this thread: Block wanderers from participating, buff hunts or sync players
Do any of those allow everyone to participate, or do they only allow a relatively small amount when compared to the size of a server?
Yes, but no one is talking about that part, are they? Spoilers: It's not about the content but the rewards
Be careful what you wish for. Blocking visitors from participating means you lose out on as many as 8x the hunts. Level sync would probably involve a zone-wide sync. I don't know about you, but I'd prefer to not aggro mobs when in old zones.
I saw two people trying to kill an A rank in an SB region by themselves. Was amusing to watch.
They got it's health down a moderate amount and then accidentally ran far enough away from it's spawn point that it reset.
Last edited by Mikki; 04-26-2019 at 03:19 PM.
「Life is such a fragile thing…」
And then we have the issue of Leviathan players coming to Famfrit demanding that we use PF to do the hunt train, when that is not how our community works. Visitors need to conform to the server they are going to.Okay that could work if Ultros makes it their server rule. Kind of like how Levi asks to use PF, why not ask that Ultros be the one to be the initial pull. But for other servers that don't care for it. This is a bad idea.
For example, Behemoth doesn't hunt very often so when announced it no one came for a long time. We had to go out and shout in their main cities and asked to get their fcs involved but then still only like 3-4 people showed up. If we had to wait till one of them pulled nothing would get done. It's fine if Ultros wants to make it the rules of their server that only Ultros can pull.
The Clash of Server Cultures we're getting with Hunts is not good right now.
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