Quote Originally Posted by Hustensaft View Post
None of these are niches. Your item idea will still combine into one of: direct heal, absorb, or even a HoT.
Okay, I understand more where you're coming from now, and I see what the issues with my own ideas were, and why there aren't a realistic solution. So what you're saying is that ultimately, if a kits special abilities just come down to a complex way of doing standard healing, it isn't a realistic kit, I hadn't thought of it that way before and I agree with you.

You also bring up an interesting point with the regularity in which certain healer skills see use, I'd personally like to know if you think that not only are there some useless DPS skills, but heal skills that don't see use because they're just too conditional.

And since we've narrowed down what constitutes a unique healing kit a bit more, outside of the glaring issues with WHMs kit only being healing, AST being a buffer that dips into everyone elses kits, and SCH being a mitigation machine, what options do we really have as healers as a whole, if we want to achieve and maintain balance?