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  1. #11
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    No thanks. Even Eureka didn't go that far. They only did it for the substats with the chance of getting a really OP weapon. And if you couldn't there were other alternatives.
    (4)

  2. #12
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Please explain why you want something that we luckly got rid off for the most part?

    Personally I can see the fun in this - even though dungeon gear is mainly used for glamour anyways, on the odd chance that it would be an ilvl-upgrade for you, you know need to farm to get proper stats on it? Or, depending on your class and the available other gear, a dungeon-drop with perfect RNG-stats would be BiS, so now you need to spam this dungeon for a specific piece, get that piece to drop and then throw 95% of them away again?

    ...why... why would anyone want that? Whats the benefit?
    (12)

  3. #13
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Akonyl View Post
    If you're not having enough fun in Eureka, go do Diadem. Aetherial gear has randomized stats and there's all kinds of aetherial gear in there. It even has randomized appearances!

    On a more serious note, WoW does high-end randomized gear stats with titanforging, and most people I've seen talk about it hate it.
    It's pretty much the biggest reason why I am playing FFXIV more these days. RNG exists in all things.... does a thing drop or not drop... and that is fine, but when you start adding more layers to it... did it drop... does it have this stat.... does it have that stat, it becomes an absolutely abysmal situation imho.

    And as for crafted stuff the OP mentioned... spending inordinate amounts of gil and/or time to craft something that is useless to me/has a low sell value because RNG decided we weren't friends? Nope nope nope.
    (8)
    Last edited by Aramina; 04-26-2019 at 02:07 AM.

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would love unique stated items in this game.


    But DPS is the end all be all in ffxiv. They would need to revamp the whole design of the game to make unique/random stats work and it is way way too far into the games development for that to happen.



    That Axe with 100vit and 50str sounds great... if dps did not matter. IT would be the far superior tanking axe. But using that axe also would just end up getting your alliance 1 shotted in the end because your nerfed dmg did not allow the party to hit the dps requirement to do a mechanic/fight.



    In my opinion it is the biggest problem in 14s game design. Tanks, Healers, and DPS are judged based on dmg above all else. Fights factor in DPS above all else when determining if you can clear it. That Axe even if say it has -50% dmg taken as a special stat on top of it would still be considered garbage because the dmg output is lower then the other axe. Would be the same as say a whm cane having increased healing but reduced dmg... would never be used even though it is far superior staff for the job.



    Now if SE say changed enrage timers from say 10mins to 15mins... Then specialized gear would probably work, cause you are no longer under a extremely tight dps check on every single high tier endgame fight.
    (1)

  5. #15
    Player
    SachiBear's Avatar
    Join Date
    Nov 2015
    Location
    Posts
    154
    Character
    Love Qoet
    World
    Coeurl
    Main Class
    Dancer Lv 70
    Wow this post bought me back to those sunburst gear days. Some of the stats were crazy terrible.

    Yeah, I don’t want to revisit that. Part of the reason why I haven’t touched Eureka lol
    (3)

  6. #16
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Go ask WoW how well it worked out for them to add randomized stats on gear.

    Oh wait, you can't because pretty much everyone left the game because of randomized stats on gear...

    Mostly, because while it sounds fun in paper... In practice you end up facing like 0.01% chance to get the item you want, with the stats you want, with the slots you want, with the tertiary stats you want, that's Titanforged... Etc.

    Honestly, I'd much rather have "Blank" items that you fill the stats in yourself via Materia. Then you get to alter your own items stats instead of playing with RNG. Also, you get to use some of the 10 billion Materia the game throws at you these days which would be cool...
    (10)

  7. #17
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kalise View Post
    Go ask WoW how well it worked out for them to add randomized stats on gear.

    Oh wait, you can't because pretty much everyone left the game because of randomized stats on gear...

    Mostly, because while it sounds fun in paper... In practice you end up facing like 0.01% chance to get the item you want, with the stats you want, with the slots you want, with the tertiary stats you want, that's Titanforged... Etc.

    Honestly, I'd much rather have "Blank" items that you fill the stats in yourself via Materia. Then you get to alter your own items stats instead of playing with RNG. Also, you get to use some of the 10 billion Materia the game throws at you these days which would be cool...
    lol wows gear itself is better than ffxivs it just takes effort and time to get what you need. wows proplem is the jobs themself are so unbalanced but gear wise it was perfect.

    while yes you can get horrible stats on a piece but you could also get godly stats its a double edge that is worth it
    (0)

  8. #18
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MorbolvampireQueen6 View Post
    lol wows gear itself is better than ffxivs it just takes effort and time to get what you need. wows proplem is the jobs themself are so unbalanced but gear wise it was perfect.

    while yes you can get horrible stats on a piece but you could also get godly stats its a double edge that is worth it
    It is not. It is nigh unanimously agreed that WoW's itemization was/is horrible.

    Because it makes getting loot you care about, so much more difficult.

    And no, it is not worth it. If you got the perfect rolls on your gear, it didn't feel satisfying. Since, you don't feel you've earned it, because you likely got through hundreds of other variants of the exact same item just with crappier stats.

    It also exponentially increases the effort needed to get geared up.

    In addition, you mentioned crafted items rolling random stats... Imaging how that will go down, you go through all the effort to get your crafting class up to max level, getting the gear to actually craft the good items and then go through the effort of grinding out all the materials and then go to make some stuff to sell... And you get shit rolls and have spent a lot of time and resources to make garbage no-one wants to buy because RNG gave it bad stats.
    (7)

  9. #19
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    What we need is more loot like the gear/weapons from Eureka. No more overmelds and can max out your stats much easier without losing materia.
    (0)

    Feel free to hit me up at my discord: Fuji#9732

  10. #20
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kalise View Post
    It is not. It is nigh unanimously agreed that WoW's itemization was/is horrible.

    Because it makes getting loot you care about, so much more difficult.

    And no, it is not worth it. If you got the perfect rolls on your gear, it didn't feel satisfying. Since, you don't feel you've earned it, because you likely got through hundreds of other variants of the exact same item just with crappier stats.

    It also exponentially increases the effort needed to get geared up.

    In addition, you mentioned crafted items rolling random stats... Imaging how that will go down, you go through all the effort to get your crafting class up to max level, getting the gear to actually craft the good items and then go through the effort of grinding out all the materials and then go to make some stuff to sell... And you get shit rolls and have spent a lot of time and resources to make garbage no-one wants to buy because RNG gave it bad stats.
    increasing effort and creating item rarity is better lol gear in game is either spam dunguon for pieces that are always the same or raid stuff again always the same and eurka relics are also always the same and ps that isnt effort well it wasnt when you had Nm trains lol
    (0)

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