OP, I have a good idea for you. Everytime you loot something or craft something, use /random and if the value is less than 900, throw away that piece of gear.
OP, I have a good idea for you. Everytime you loot something or craft something, use /random and if the value is less than 900, throw away that piece of gear.
How about every time you log in, there's a small chance that you get booted off and anything you wear is deleted.
You can't complain, it makes the game more fun by your logic, right? Since you just seem to love RNG.
If I die, forgive me. I used to be a Dragoon.
Yeah... keep those bad decisions in WOW thanks.
I like gear being consistently obtainable and not a lottery of titanforge/random stat BS
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
I can tell you what feels way better: Dropping or buying a piece of gear where you already know the stats because they are not rolled out randomly. This game has already enough RNG.you must be a bad gamer if thats how you feel.
nothimg feels better than getting a 1 of a kind meaningful item sure you go through torture but thats what makes it fun when evently your work pays off.
even relics in ff do not feel meaningful what so ever and you go through small pain 2 get but they gave no meaning outside of prettyness
Calling someone a bad player just because he/she doesn't share your opinion doesn't make your opinion more valid and it won't make SE implement that nonsense either.
Hell no! I already have enough of that in like every games as a service out there. I know there are some people who like that rush of the good random loot drop, but I'd rather work towards something I know I am going to get.
Clarify, I don't mind it as much when it comes to cosmetics. Just not at the cost of my characters effectiveness. I'm unlucky as hell.![]()
Random stats! Sounds fun right? Running around mass killing mobs to farm some entry level gear! But, wait... you'll need a healer if you want to successfully tank groups of mobs, even in the over world it can be troublesome. Then TP is so finite so you can only AOE but so much, will the mobs die in time? Who knows! just kill for loot!
Okay I guess it's time to farm rarer mobs right? Well, you'll be waiting for hunts and fates as those are only overworld minibosses that exist, and there's already a precedent set for rare loot drops from fates, the cassie earrings if they do drop will only go to maybe one or two people at most. But perhaps the devs would be kind and give loot from all fates to everyone like novelty loot from them?
Wellp, now you've finally farmed all those and you have some gear with great stats to finally tackle extremes and savages, but item level is still the baseline number for getting into dungeons so you could have a tank with full piety gear, a red mage with full casting speed, or a healer in full vitality, just using the gear because they got tired of grinding out random rolls and just using things to get the item level.
So now dungeons will be slower and extremes and savages will be impossible, toxicity will run rampant as people get pretty rightfully upset that other people didn't give a crap about stats but still decided to try and join high level parties. Kicks in dungeons will become a much more normal occurrence as people can easily inspect you for terrible stats. Life becomes even more hell in the world of FFXIV. Yoshi-p cries, a lot.
You see, you can't just pick up a random stat system and slap it onto any game and instantly make it better, the game has to be designed with the system in mind. The Diablo games were built on a high gear acquisition rate and having gear with effects and stats that interact with your characters abilities in powerful ways. Just about every looter based game that's fun has been built around the idea of constantly rolling the dice at a faster and faster pace as you become stronger and stronger. The entire foundation of FFXIV would have to be changed if you wanted to put in a random stat system that's both fun and rewarding, so much would have to change that you'd be better off just making a whole new game at that point.
Blizzard tried to modify WoW to fit into this looter kill fest game and they've paid for it pretty hard, the game was never meant to be in the state it's in now and it shows just how disconnected the devs are from the playerbase as they continue to just double down on it.
The structured feeling of past WoW and current FFXIV might be boring to some people, and that's fine, it's not for everyone. But you cannot take a game built on structured advancement and try to retrofit it to be a loot fest, it just doesn't work.
It's like you're that guy who ruins all the other MMO's and you're trying to infect this one. Every one of your suggestions I've read are things that made me leave other MMO's.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
no thanks. it's bad enough having to run a dungeon 50 times to get a full set because of RNG, randomizing the stats on the set would cause me to kill.
Hell no. I came here to escape RNG grindy BS from other MMOs.
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