as stated above add random stat rolls on drops in the game or items crafted for example a axe with 100 str ,50 crit,50 vit could have 50 str 100 vit etc
as stated above add random stat rolls on drops in the game or items crafted for example a axe with 100 str ,50 crit,50 vit could have 50 str 100 vit etc
Go play Eureka for 600 hours.
I would like to have an axe with 50 piety, 50 mind and 50 intelligence. Also, if it's not overkill, 2 points in dex. My warrior has just started yoga so let's take it by baby steps.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
The game isn't designed or balanced with random main stats in mind. Fights are designed with the expectation that players will have a specific range of main stats and enemy HP and damage are calibrated to those values.
No and no thank you.
If you're not having enough fun in Eureka, go do Diadem. Aetherial gear has randomized stats and there's all kinds of aetherial gear in there. It even has randomized appearances!
On a more serious note, WoW does high-end randomized gear stats with titanforging, and most people I've seen talk about it hate it.
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