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  1. #61
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Neoyoshi View Post
    4chan isn't exactly winning a Pulitzer. They are there to sow chaos on the internet, very much like the Ascians here in Eorzea.
    You're giving the website way too much credit. It's just an imageboard where people post stuff, just like any other forum. Only difference being that posters are anonymous by default (although some boards do apply a poster ID of random numbers/letters).
    And just like any other forum, they've had actual leaks posted before. General statement, not saying this specific leak is real.
    (1)

  2. #62
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rosa_Frandlia View Post
    It isn't as simple as you make it sound like it would be as there would be 1-50 class skills to change beyond 3 levels beyond 50 to change. It would have to be a whole new job if all of arc were taken out. Both it and sch have this problem of course, you'd have to totally come up with new skills to replace the ones lost 1-50 and have them work still in that level content.
    Well, the simplest answer is to just rename the current skills.

    Ruin becomes I dunno... Dark? Banish? Fire Whip? Shining Air? Heavy Dust?

    Bio becomes... Poison? Pain?

    Miasma becomes... Scourge?

    Physick becomes... White Flame? Earth Heal? Cauterize?

    Energy Drain becomes... Osmose?

    Shadowflare becomes... Voidstorm? Thunderstorm? Firestorm? Sandstorm?

    This shifts the workload into simply creating unique spell effects and designing a new Job Gauge. Without having to actually rebalance anything at the time (Rebalancing can always come later to create more distinct jobs by differentiating the skills more)
    (1)

  3. #63
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kalise View Post
    Well, the simplest answer is to just rename the current skills.

    Ruin becomes I dunno... Dark? Banish? Fire Whip? Shining Air? Heavy Dust?

    Bio becomes... Poison? Pain?

    Miasma becomes... Scourge?

    Physick becomes... White Flame? Earth Heal? Cauterize?

    Energy Drain becomes... Osmose?

    Shadowflare becomes... Voidstorm? Thunderstorm? Firestorm? Sandstorm?

    This shifts the workload into simply creating unique spell effects and designing a new Job Gauge. Without having to actually rebalance anything at the time (Rebalancing can always come later to create more distinct jobs by differentiating the skills more)
    That would work, but new animations would needed and again it isn't as simple as you want to make it. As for the carbuncles, in previous games they typically gave a reflect spell which doesn't work in FFXIV and doesn't actually fit either well. Also what would you do about Alphinauad's obsidian and ruby ones as they are dps and wouldn't fit your paradigm? Would you require the msq to change as well?

    Can you at least agree it isn't as simple as you are trying to make it sound to split summoner and scholar from a lore standpoint? I'd hate to see it as they need to get healers balanced per their own words before giving us a new healer and we're waiting at least 2 more years.
    (1)

  4. #64
    Player

    Join Date
    Nov 2018
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    1,706
    Either way, they are not going to role change Arcanist from DPS to Healer. Either Scholar is separated or both jobs will stay, but Summoner will not be separated in favor of Scholar if it means role changing Arcanist.
    (0)

  5. #65
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rosa_Frandlia View Post
    As for the carbuncles, in previous games they typically gave a reflect spell which doesn't work in FFXIV and doesn't actually fit either well.
    Didn't stop us getting Radiant Shield on Ifrit-Egi.

    Quote Originally Posted by Rosa_Frandlia View Post
    Also what would you do about Alphinauad's obsidian and ruby ones as they are dps and wouldn't fit your paradigm?
    Nothing.

    Players don't get access to Alphinaud's unique Obsidian Carbuncle. Thus, it can be different.

    Also, as I mentioned before, it's possible to have Carbuncles having an auto-attack before being "Upgraded" into the Fairies that are pure healers upon becoming SCH.

    Quote Originally Posted by Rosa_Frandlia View Post
    Can you at least agree it isn't as simple as you are trying to make it sound to split summoner and scholar from a lore standpoint?
    From a lore standpoint, it's easy to split Summoner from Arcanist. Given that Summoner literally has no interaction with you being an Arcanist at all. There is no reference to you being an Arcanist.

    Scholar on the other hand, literally does mention you being an Arcanist, it's literally the reason that Alka Zolka came to the Arcanists guild to seek out an experienced Arcanist because he wasn't versed in Arcanima what with being a Marauder...

    Quote Originally Posted by Rosa_Frandlia View Post
    I'd hate to see it as they need to get healers balanced per their own words before giving us a new healer and we're waiting at least 2 more years.
    I don't know what relevance this has?

    In no world would splitting a job from Arcanist create a "New" healer. The only Healer would be Scholar. For the same reason you don't see Conjurer's running about the place...
    (0)

  6. #66
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think they could have role changed Arcanist to a Healer. It's a bit strange that there's only 1 healing class for starting players, but like 5 DPS classes. Although, Physick is quite strong at low levels and you can definitely main heal with it.
    (0)

  7. #67
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Jonnycbad View Post
    I think they could have role changed Arcanist to a Healer. It's a bit strange that there's only 1 healing class for starting players, but like 5 DPS classes. Although, Physick is quite strong at low levels and you can definitely main heal with it.
    That would break trust for players that chose Arcanist as a DPS. People who want to play Scholar already know Arcanist is DPS while people who don't play Scholar expect Arcanist to be DPS.
    (0)

  8. #68
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    From a lore standpoint, it's easy to split Summoner from Arcanist. Given that Summoner literally has no interaction with you being an Arcanist at all. There is no reference to you being an Arcanist.

    Scholar on the other hand, literally does mention you being an Arcanist, it's literally the reason that Alka Zolka came to the Arcanists guild to seek out an experienced Arcanist because he wasn't versed in Arcanima what with being a Marauder...
    I don’t see why this would be a problem, either way you split it.
    Separate SCH, a job that starts at level 30 and is unlocked via a level 30 Arcanist quest.
    Therefore, story continuity still acknowledges that you have previous Arcanist experience, and you can still say that the SCH skillset is ‘based on’ the Arcanist one, but all your skills as a SCH are SCH exclusive. This solves the main problem with the shared job roles, how each one hinders the balance of the other.
    The fact that it’s still ‘locked’ behind Arcanist isn’t an issue, Rogue is already locked behind levelling another class to 10, 30 is nothing in the grand scheme of things.

    Again, it works either way, but as Arcanist is already DPS, and how the equipment works with healer tomes are SCH exclusive and DPS tomes are ARC/SMN, and the Carbuncles being mechanically identical to Egi’s, it makes far more sense to split out SCH.


    How I would do it:

    Arcanist/Summoner rework
    No longer has Aetherflow, all skills that previously required it are now on cooldown but still generate Aethertrail.
    Miasma renamed to Virus.
    *Arcanist skills.

    *Ruin
    *Bio
    *Summon
    [Aetherflow] (deleted)
    *Osmose (Energy Drain analogue, on cooldown instead of Aetherflow)
    *Virus (Miasma analogue)
    *Summon II
    *Sustain
    [Resurrection] (deleted or renamed?)
    *Bio II
    [Bane] (removed, effect bundled in with Tri-Bind)
    Summon III
    Fester (cooldown instead of aetherflow)
    *Ruin II
    Tri-bind (includes effect of Bane and generates Aethertrail)
    *Rouse
    *Shadowflare
    Enkindle
    Painflare (cooldown instead of aetherflow)
    Ruin III
    Tri-disaster
    Dreadwyrm Trance
    Deathflare
    Ruin IV
    Aetherpact
    Bio III
    Virus II (no more awkward Miasma III without Miasma II)
    Summon Bahamut
    Wyrmwave
    [Enkindle Bahamut] (deleted, combined with Enkindle)
    Akh Morn

    Then, if the rumoured Phoenix Egi/Demi is real:
    Rebirth Flame (new Resurrection, a Phoenix themed spell and justification for why SMN can raise)
    Firebird Trance
    Summon Phoenix
    Revelation
    Fountain of Fire



    Scholar rework
    Replace all Ruins with Broils, so Broil I to IV instead of two of each.
    Replace Bio and Shadowflare with Helix spells.
    Sustain and Rouse would be removed, but instead the fairies would have a higher innate HP regen and their own Largesse type skill. Less focus on supporting your pets, your pets support you, unlike Summoner.

    Physick
    Evoke Eos (Summon)
    Broil
    Aetherflow
    Energy Drain
    Miasma
    Evoke Selene (Summon II)
    Resurrection
    Helix (Bio analogue, Helix spells were Scholar DoTs in FFXI)
    Bane
    Adloquium
    Succor
    Broil II
    Sacred Soil
    Miasma II
    Geohelix (Shadowflare analogue, could even be an Aetherflow ability now)
    Lustrate
    Indomitability
    Broil III
    Deployment Tactics
    Emergency Tactics
    Dissipation
    Excogitation
    Broil IV
    Chain Stratagem
    Aetherpact
    Fey Union
    Dissolve Union


    Both skill sets are complete, and no skills are shared between the two jobs at all, and can now be balanced as needed.
    (1)
    Last edited by Seraphor; 05-01-2019 at 08:59 PM.

  9. #69
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kalise View Post
    From a lore standpoint, it's easy to split Summoner from Arcanist. Given that Summoner literally has no interaction with you being an Arcanist at all. There is no reference to you being an Arcanist.
    I've gone up and down on you over this already, but to put this to rest, this quote is from Thubyrgeim, the Arcanist class master, when you start the Summoner job quest line:

    It appears that the research the Sons are currently conducting would benefit from the assistance of an Arcanist-specifically one who has had the tempering experience of defeating the primal Ifrit.
    If Alka Zolka's "unfamiliarity with Arcanima" counts enough for Scholar in your eyes, this is more than enough for Summoner.

    Moving on, I agree with Seraphor's proposal somewhat, but I don't feel it's needed. All Scholar needs right now is an update to their Damage over Time spells to separate those off from Summoner proper. While I'd like SCH to get an improved version of Shadowflare at some point too (perhaps combining it and Sacred Soil), it honestly could go from both it and Summoner's kits entirely and not be missed with enough of an AoE potency boost elsewhere to compensate. I doubt SE wants to add much more damage to Scholar as it stands. It's just necessary to keep up with Broil III and make room for IV eventually. The Helix spells would make a fine reference for that purpose.

    I would prefer to keep Aetherflow on Summoner though, as I feel the only problem with SB SMN was the various lockouts they added in an attempt to gut the HW rotation, that ironically would also serve to clean up the class now if they reverted back to it and actually bothered with proper filler. The original intent, from what I can gather, is it was partially meant as a NIN nerf in addition to making room for Bahamut in their rotation and forcing DWT to act as filler as was their original intent in HW, instead of addressing all of those problems directly in alternative ways. They basically painted themselves into a corner trying to make it work after the fact and I hope they realized that and then took that information into account when reworking Summoner again for Shadowbringers.
    (0)
    Last edited by Grimoire-M; 05-03-2019 at 01:06 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #70
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    This whole ACN, SMN, SCH argument is ridiculous; putting it to bed with this post so we can all get back on topic.

    Fun Fact: Every SMN weapon is called an ARCANIST'S GRIMOIRE.
    It's right there in the item, go take a look. If that's not enough of a clue for you, read on.

    Aside from that, it makes more sense for ACN to stay DPS with SMN and SCH to be its own thing. And it has nothing to do with lore and skills.

    It makes more sense from a systems, development and player expectation standpoint. You can talk all you want about lore and skills, but everything is interconnected in an MMO and ignoring the logistics of other systems in something like a role change is short-sighted.

    Want to know why it will stay DPS?

    Gear: This is more than enough reason right here. Every piece of SMN equipment, excluding Relic gear, is wearable by ACN. Every pair of casting boots, every PVP casting chest piece, every Magic DPS book, ring or bracelet. They are all listed for ACN. Want to know what ACN isn't listed for? All the SCH gear.

    And while adding new classes to pieces of gear isn't a big deal (it happens every expansion) removing a job/class is impossible.

    Why? Because however odd it is, there are likely thousands of ACN players out there, without a SMN soulstone, with SMN/ACN gear equipped; not Disciple of Magic gear, actual class specific Magic DPS gear.

    Why is that a big deal? Because Square can't do anything about it.
    There's a reason you have to be naked, except for your weapon, when you use a Fantasia.

    If I'm an ACN wearing class specific gear before the patch and after the patch I'm not allowed to wear that gear - pretty sure that's gonna cause an error somewhere. "Just create code that kicks the gear off the player, NBD" you say?. Sorry, can't. Both my Armory Chest and my Inventory are completely full so there's nowhere for it to go. And I'm pretty sure Square isn't about to delete my gear.

    So you can stop debating. I could list some other reasons, but that's pretty cut and dry.
    (3)
    Last edited by Coltvoyance; 05-04-2019 at 01:22 AM.

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