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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80

    5.0 leaks (that I don't believe)

    Hi, I want to share with you some leaks/datamining found on 4chan apparently.



    My thought is it's a fake for several points :

    - Already, Yoshida said he will do something about PLD stances, which for me will become like DRK and WAR. But remove completely the stances is too brusque and doesn't go in the direction I mentionned before.

    Concerning the healers :
    - It's since what Heavensward that Yoshida told us he will separate SCH from ACN/INV. Since that time, he didn't evoke it again, so for me it's dead.
    - Completely change the aetherflow system is a big bad idea. It's one of the particularity of SCH to have abilities lock behind ressources. Remove it and have simple CD is not a smart thing.
    - The big point of SCH to look is fairy but nothing is mentionned here.
    - DPS kits will become completely garbage. No DoT, maybe no AOE. What is the interest of that ?
    - New raise system...heu lol ?

    The only thing which could happen is the piercing debuff removed from DRG because Yoshida said he was aware of this issue, and obviously we don't have plenty of solutions to resolve this.

    Your thoughts about that ?
    (4)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Reasons why these things are complete baloney:

    1) Without Tank Stances, how do they think Warrior's Fell Cleave/Inner Beast and Decimate/Steel Cyclone divide will work?

    2) Only VIT affecting DPS... Did the beginning of SB not clue in that things like this won't stand?

    3) Why separate SCH from ARC? Especially at this point, where it would be literally creating the job from scratch because no Bio, no Miasma (Thus no Miasma II), new job gauges (Since Fairy power is built from using Aetherflow)... It's something I could see for SMN maybe, if they decided to make them more Summon focused and gave them Rods instead of Books for weapons. But even that is unlikely.

    4) Without overmelds... They will have to remove the achievement associated with it. Also, basically just delete Materia at that point because at that point meldable gear becomes trash...

    5) What "Relative secondary stat" would these main stats turn into?

    6) Reducing Healers damage output to an oGCD skill to weave between heals... Right... Because they didn't specifically implement skills for Healers so that they can solo level and do their job quests

    7) Could possibly happen. But I doubt it if Slashing and Blunt debuffs are remaining in the game.

    8) So... Nerf Eureka? Wut?

    9) Lolno. They literally have Requiescat that requires them to spam MP skills while its active. Would be dumb to then limit PLD's to then just casting Clemency + Holy Spirit. This is to say nothing about how it further gimps low level PLD's by giving their AoE enmity skill a CD, unlike WAR and DRK.

    10) Possibly could happen. Not sure how much MNK's dislike it I don't really see many MNK's at all >.>
    (8)

  3. #3
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Thoughts?

    Screams even more homogenization between healers. DPS will be the same for all, oGCD abilities (which were different due to Aetherflow) will behave the same for all. Doesn't boad well at all if even a single thing on there is true.
    (1)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    Reasons why these things are complete baloney:

    1) Without Tank Stances, how do they think Warrior's Fell Cleave/Inner Beast and Decimate/Steel Cyclone divide will work?
    jobs default is in tank stance
    then DPS stance adjust it
    my guess
    save on buttons,lower levels get a tank stance
    (1)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The raise thing is interesting to me because it really helps people who can clear but play greedily. Not having that 25% weakness from rez weakness would really help the odd death or two per fight. If a single player is dying more than twice on a single pull consistently, there's something wrong. For progression, this sucks, but for clears/farms, this is great.

    Making DPS skills for healers a Cooldown only makes sense if the skills are like a 3-5 second recast, because healers still need to be able to deal damage on demand for solo quests, and at low levels they only have one or two spells. (Level 1-50, AST only has Malefic and Combust)


    Making VIT affect damage for tanks makes sense to me, especially if they remove the Raise weakness. Why are people against it?

    If they remove Disembowel's piercing debuff, they should just simply streamline DRG's combo and make it a split finisher like NIN,SAM,WAR,PLD,DRK, and remove Impulse Drive and Disembowel, then make Heavy Thrust the middle replacement:

    True Thrust->Heavy Thrust->Chaos Thrust
    True Thrust->Vorpal Thrust->Full Thrust

    This way Heavy Thrust is comboable where Disembowel would normally go so we get our DMG buff naturally from doing the combo instead of it being an un-combable attack that we awkwardly use that doesn't link into anything. For example, WAR and SAM get their 10% damage buff (Storm's Path/Jinpu) from doing their combo, they don't have to press a floating skill that isn't linked. Again if they took away piercing debuff, then we have Vorpal Thrust AND Disembowel being 2 weapon skills that go in the middle of our combo that both only deal damage with no positional and without any other property, so might as well remove one of them and replace it with heavy thrust.
    (2)
    Last edited by Jonnycbad; 04-26-2019 at 12:12 AM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Separating out SCH and SMN I could see happening.
    They said they would do it and if they don’t do it now I can’t imagine they ever will.

    From a quest/lore perspective it shouldn’t be too difficult.
    Have it unlock as a classless job from the same level 30 Arcanist quest, starts at level 30.

    As for the skills, if SMN is getting a similar rework as well then I don’t see why it would be a huge deal. Split the DPS skills in half, give one of them Aetherflow and the other something different. I’d prefer SMN get something different and SCH keep the Aetherflow though. SCH could be Broil and Bio, SMN could be Ruin and Miasma.


    As for the rest of this “leak”…. ew. No, no, no thanks.
    (1)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,455
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Many people don't realize it but the tank stances make tanks one of the better classes to learn and master. You have your stepping stone to help you while other roles don't.
    If they actually remove the stances, well, they'd be kinda boring.

    That being said, I don't believe this leak, just like I didn't believe the leak about the upcoming removed skills.
    There's just too much far gone to make it plausible.
    (12)

    http://king.canadane.com

  8. #8
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    94
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Looks like a mixed bag to me.
    Going just by these notes, healer DPS doesn't make any sense. I wouldn't mind the change while in a raid or dungeon, but how the heck are healers supposed to quest now? Having all your DPS come from instant cast oGCDs sounds utterly dreadful for solo content (beast tribes, MSQ, etc)

    > tank stances being removed
    Yes please. WAR might need a bit of a rework, but other than that it's a good change.... or a neutral change, given that PLD and DRK would barely notice a difference.

    > PLD MP skills are cooldowns now
    Uh, Holy Spirit? Are they going to rework it so you can only cast it while under the effect of Req?
    (3)

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Summoner doesn't need Miasma and DoTs. Let's make Summoner NOT a DoT class, and have it focus more on...Summons. Like their GCDs could summoning the bust of Ramuh to call down Judgement Bolt, or the head of Leviathan to shoot Aqua Breath, etc.. It makes no sense from a lore perspective why Summoner has Ruin and Bio spells, they didn't have that stuff previously, but I guess in XIV they're filler spells between summony thing.
    (4)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jonnycbad View Post
    It makes no sense from a lore perspective why Summoner has Ruin and Bio spells, they didn't have that stuff previously, but I guess in XIV they're filler spells between summony thing.
    In FFIV it's noted that Summoners are inherently attuned to Black Magic.

    With the playable summoner Rydia being able to use both Black and White Magic as a child, before losing the ability to use White Magic after being taken to the Land of Summons.

    Also, technically, Yuna in FFX can use the Sphere Grid to go over to Lulu's path and thus learn a bunch of Black Magic.
    (1)

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