Best in slot would go out the window and will only favor the jobs whatever stats happen to be on that set. so as stated above if end game gear all shares that idea it'll only make specific jobs preferable in terms of min/maxing.
Best in slot would go out the window and will only favor the jobs whatever stats happen to be on that set. so as stated above if end game gear all shares that idea it'll only make specific jobs preferable in terms of min/maxing.
When they were cagey about the gear-type of DNC (where NIN's gear type was referenced), this is exactly what I felt they were hinting at.
Melee= Slaying sets
Ranged= Aiming
Magical Ranged=Casting
(Healing and Tanking sets seeing no change)
I think that appearance won't change between Jobs, at least for Tome and Raid gear. I think they'll have unique Job based outfits through AF like usual, more in Exploration content, and other side content. I mean, as it stands, the only 'unique' gear is Striking, since Maiming usually shares with tank, and Scouting usually shares with Aiming. We wouldn't be missing much, even in way of stats, where they pretty much toss a coin to decide anyway.
AF gear "fits the style of xx" job. Outside of AF gear, there is no such thing as "the style of xx" job. If you're not wearing AF, you're wearing gear that fits the style of you.To make each set of gear feel like it belongs to that class. There are some pieces that aesthetically look good on a Monk or Samurai, but wouldn't look good on the opposite. Same with Aiming gear, there's some that would probably look good on Bard, but doesn't fit the style of a Machinist.
Error 3102 Club, Order of the 52nd Hour
Yes, which ultimately results in people wearing only one thing for very long periods of time until something comes along that fits their aesthetic. Whether it's the aesthetic of their job or their own fashion sense.
At least with what I suggest, the people who want to glamour themselves to fit the aesthetics of the job will have more options. I know several Bard players who refuse to glamour any headgear besides a fancy hat.
Obviously stats would be an issue, but that was something I considered a given. Even with the proposal, the two melee jobs that do share gear don't want all the same pieces since the stat weights for samurai and monk aren't the same. But not every player goes to that effort, and many just use all tomestone gear or a combination of tomestone, crafted, and 24-man gear without using anything from the savage raids.No because the stats would still be an issue. Case in point Caster gear where Spell Speed abounds in spite of being near useless to RDM but essential to BLM's and to a lesser extent SMN. Or healer gear where SCH needs crit like it's going out of style, but often times gear just doesn't have it unless you meld it yourself.
Unless they make the consolidated gear also have unique stats based on the class being played I'm gonna have to pass. We already have issues with gear not really being good for every class that it applies to, this would just make it worse unless it goes the extra mile.
But even if you have maxed out for stats on a job, there are still points where two jobs want the same piece of gear. And if you like the way the piece looks glamored for one job, and then it changes when you go to another job with the same gear, that won't work for players who value the aesthetic of what their character is wearing, especially with how much of a pain it can be use apply glamor plates.
And that's fine for the people whose personal style is to wear fancy hats on their bards. But you shouldn't consolidate three sets of gear into one set of gear and lock everyone out of two of the three appearances, just because you think "bards should wear fancy hats". Maybe some MCHs want fancy hats. Maybe some BRDs want more options that are not fancy hats.
Error 3102 Club, Order of the 52nd Hour
The issue with consolidation of gear... Is that it's already a pain in the butt to gear jobs already with the current gear types.
Mostly because everything is unique for some reason.
Meaning that if I say, wanted to gear up and meld for my Warrior, who loves Crit and Det and hates DH, but then I wanted to also gear up say... Dork Knight, who loves Crit and DH and has a higher breakpoint for SkS... Well, I'm boned. Unless I carry around a bunch of Materia to manually remeld everything each time I wanted to swap between jobs...
Unless I get gear of equivalent ilevel from multiple sources... But then what if I wanted to play Paladin, who has yet another stat priority? What about when Gunbreaker arrives and likely has another stat priority?
Now imagine this, but across all 4 melee jobs. How would you meld anything if you wanted to play multiple jobs?
I'd rather they fix how annoying it is to have consolidated gear first, before they then consolidate stuff more.
Even if I think they're actually planning on doing something like this in the combat systems update (Making left side gear mirror the right side gear groups of Fending/Slaying/Aiming/Casting/Healing by basically merging Striking + Maiming and Scouting + Aiming)
So yeah... Stop making everything bloody Unique so I can get multiple sets to use for multiple jobs gosh darn it!
I would love it if they consolidate gears based on primary visual material (metal, leather, cloth, etc.). For example, BLM and WHM should be able to wear the same gear if they share the same primary visual material, like cloth.
That said, instead of changing appearance based on the job that wears it, they should separate glamour from gears so each gear can be used in multiple gear sets with their own individual glamour as desired. At the same time, provide more variety of appearance so each job can still look fitting outside of job quest gears (which should provide baseline, most fitting gear).
As for conflicting stats priority, they can be the same amount for each job that wears the same gear, but with different effects on each job based on job traits. Alternatively, consolidate the jobs to have the same stat priority if they wear the same gears.
Absolutely not. We get shafted enough on substats as it is when we share gear (SAM and MNK come to mind) we don't need all roles to be like that.
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