Not sure how anyone could defend this game's woefully bad housing system.
Not sure how anyone could defend this game's woefully bad housing system.
No one is defending it, it's a garbage system all around.
Yet I don't see anyone in the community coming up with a reasonable alternative that can actually function and isn't pretty much clinically insane.


I can think of one immediately:
House is relinquished by previous user.
For the next 24 (or 72, or whatever) hours, the house is un-purchasable. However, people can click "buy" and be entered into a raffle, spending the cost of the purchase price. At the end of the period, the house is given to a random person in the raffle. if nobody in the raffle, anyone can buy it.
- solves the issue of house flipping
- fairly solves the issue of players feeling forced to camp a plot for 11 hours (I just got my house that way last night and it sucks)
- is a solution that works on top of the existing system and would not require heavy reform
and that's just off the top of my head. There's lots of things they could do, this system is just a way to punish every player for some players daring to treat houses as a marketable item. And it doesn't even stop that. House selling still happens, because people who already have a house can move plots and circumvent the "can't buy this" timer. What the timer change to the current system did was only make it harder to get into this housing market.

House is relinquished by previous user.
For the next 24 (or 72, or whatever) hours, the house is un-purchasable. However, people can click "buy" and be entered into a raffle, spending the cost of the purchase price. At the end of the period, the house is given to a random person in the raffle. if nobody in the raffle, anyone can buy it.
- solves the issue of house flipping
- fairly solves the issue of players feeling forced to camp a plot for 11 hours (I just got my house that way last night and it sucks)
- is a solution that works on top of the existing system and would not require heavy reform
I can agree with that, it would be a much more fair and less intensive system on the players camping for 5-15+ hours actually there trying.
"All hail our lord and savior, Lord Suno!" -Maharl Cross


It's more of a bad storage/inventory system. SE keeps blaming it on old 1.0 code but this is stuff they could dedicate 1 programmer to just fix and in the end make the players happier and SE's servers smoother.





I don't think 1 programmer could fix the entire games backend, engine issues, and the like. That's just not feasible in any amount of time players would want. Cuz they could literally have that right now and you wouldn't know, cuz it'll take 5 years to fix![]()
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