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  1. #21
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    With a lottery they can let people sign up for more than the one plot. If you won one lotteray, then the next roll you participate in will see - oh this person already has a plot, NEVER MIND, REROLLING.

    The biggest problem system-wise I see with a lottery is that it is something the server initiates. When you try to click on a plot, the server checks then if the plot is open and tells the client whether or not it is. A lottery will have to be initiated by the server when the time is up.
    A solution to that is that anyone who signed up for the lottery would have to come and check if they won or not .The first person who does that actually initiates the lottery. If it's theirs, hurray! If not, they take their money and skeedaddle. There's a short period after that for people to claim their plot or their money back. It's a bit of a hassle but it removes the responsibility for keeping track of time from the server, which would be why they wouldn't want to go there.
    (2)

  2. #22
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Having done this last night, I totally agree with the RNG timer being a PITA.

    I was running around the Goblet for about 2-3 hours while doing some duties in between. I was literally running around from plot to plot hoping I'd find one that was allowed me to purchase it but kept getting the dreaded "This plots isn't available for purchase" message over and over again. I ran into another player, who I guess had noticed me running around looking for plots who told me that he'd been waiting for a particular plot for around 6 hours. (as if to shoo me away)

    I ended up leaving my character AFK and went to watch TV for about another hour or so. I switched over to the game, clicked on the sign and ended up getting a house in a pretty cool loacation. :-D As satisfying as it was, it was still annoying AF! This was around 9-10pm CDT on Goblin.

    I get why SE implemented this...but I feel like there needs to be another safeguard for this opposed to some invisible timer.
    (3)

  3. #23
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Or just add more wards based on player population. Permit people to move their houses for free from one ward to another so that people can move into more populated communities (must be same house value so if you try to move your B class house to a A class house, it's a no-go, same with trying to move to a different sized house also it needs to be within the same residential area like you can't go from shirogane to lavender)

    But you want to know why they don't implement a better housing system? Because they would lose money on subscription. People don't want to lose their mansion that cost 60mil gil + the furniture in it so they stay inactive but subbed, occasionally going back to their house.
    (2)

  4. #24
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Reylinn View Post
    Why would waiting for a slowdown make sense? Your chances of getting a house when only one or two is on sale is much worse.
    Uh, no? If you aren't in any rush to get a house, you can get one quite easily on most servers because people get bored quite fast in this game. Buuuut I see you're in Balmung, so meh.
    (0)

  5. #25
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    The issue right now is the price of housing is too low; too many people can afford a small (and that price cannot increase to adjust to the demand) so you get stupid camp battles like this.

    We either need an auctioning system to skyrocket the price during periods of extreme scarcity, or we need upkeep costs to prevent anyone sitting on a house for too long without paying enough to maintain it.

    Perhaps both. Ultimately, we need to get people out of houses sooner and get them in faster.
    (1)

  6. #26
    Player
    Alpha087's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Felix Blackthorne
    World
    Balmung
    Main Class
    Paladin Lv 70
    Would rather they just fix the overall problem which is not enough housing for everyone. I can think of six other MMORPGs off the top of my head that managed to provide every single player with the option to own a house. What's SE's excuse?
    (7)

  7. #27
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    810
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alpha087 View Post
    Would rather they just fix the overall problem which is not enough housing for everyone. I can think of six other MMORPGs off the top of my head that managed to provide every single player with the option to own a house. What's SE's excuse?
    Too hard to code in this game. that will be the excuse.
    (0)

  8. #28
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alpha087 View Post
    Would rather they just fix the overall problem which is not enough housing for everyone. I can think of six other MMORPGs off the top of my head that managed to provide every single player with the option to own a house. What's SE's excuse?
    And they're so stuck on neighborhoods that they're willing to let their playerbase suffer poor housing implementation and be unhappy rather than put in instanced housing.

    We know they can do instanced housing. House interiors are already instanced, apartments are instanced - they have the ability to do it if they wanted. They just refuse to because they're so stuck on this neighborhood thing.
    (4)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  9. #29
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaoru_Nagisa View Post
    And they're so stuck on neighborhoods that they're willing to let their playerbase suffer poor housing implementation and be unhappy rather than put in instanced housing.

    We know they can do instanced housing. House interiors are already instanced, apartments are instanced - they have the ability to do it if they wanted. They just refuse to because they're so stuck on this neighborhood thing.
    Players: "Can we have more houses, SE? Instanced housing would solve this issue..."

    SE: "...but my immersion!"
    (8)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #30
    Player
    supergiz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    126
    Character
    Gizu Momozu
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Yllania View Post
    How is a lottery worse than not being able to play a game because if you want a house you better be clicking the sign to buy it for 11 hours
    Yeah and that's just for a chance of maybe getting it b/c there are at least 2-3 other people doing the same thing on that house. The system is incredibly ridiculous and needs a revision. They are basically saying anyone with a shit to do IRL and who doesn't want to make this game their life you to basically give up any hope of getting a house.

    Quote Originally Posted by Renato View Post
    Having done this last night, I totally agree with the RNG timer being a PITA.

    I was running around the Goblet for about 2-3 hours while doing some duties in between. I was literally running around from plot to plot hoping I'd find one that was allowed me to purchase it but kept getting the dreaded "This plots isn't available for purchase" message over and over again. I ran into another player, who I guess had noticed me running around looking for plots who told me that he'd been waiting for a particular plot for around 6 hours. (as if to shoo me away)

    I ended up leaving my character AFK and went to watch TV for about another hour or so. I switched over to the game, clicked on the sign and ended up getting a house in a pretty cool loacation. :-D As satisfying as it was, it was still annoying AF! This was around 9-10pm CDT on Goblin.

    I get why SE implemented this...but I feel like there needs to be another safeguard for this opposed to some invisible timer.
    You got really lucky being on a low pop server. On excaliber at any given time there are at least 2-3 people sometimes going up to 10 plus on an open plot. Sometimes you get lucky at very odd hours with nobody at a plot, but even when that happens it isn't long until ppl start showing up.
    (3)
    Last edited by supergiz; 04-25-2019 at 09:13 AM.

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