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  1. #1
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90

    What we get with jobs (abilities)

    I couldn't find it in search either via the whining or the numerous actual informative posts so I thought I would put it here:

    Ok We had no classes before when we could use any ability at any level as long as we had it.

    Than they changed it and made certain abilities on usable on certain classes. Below is that list:

    Gladiator:
    Only War:
    Fast Blade
    Savage Blade
    Flat Blade

    All:
    Rampart
    Flash
    Shield Bash
    Sentinel
    Outmaneuver
    Puglist:
    Only War:
    Pummel
    Concussive Blow
    Sucker Punch
    Demolish

    All:
    Featherfoot
    Second Wind
    Blindside
    Marauder:
    Only War:
    Heavy Swing
    Brutal Swing
    Skull Sunder
    Maim
    Overpower

    All:
    Foresight
    Bloodbath
    Provoke
    Archer:
    Only War:
    Heavy Shot
    Piercing Arrow
    Leaden Arrow
    Gloom Arrow

    All:
    Decoy
    Hawk's Eye
    Quelling Strike
    Chameleon
    Lancer:
    Only War:
    True Thrust
    Vorpal Thrust
    Feint
    Heavy Thrust
    Impulse Drive
    Leg Sweep

    All:
    Blood for Blood
    Invigorate
    Keen Flurry
    Thaumaturge:
    All:
    Thunder
    Necrogenesis
    Fire
    Dark Seal
    Resonance
    Sanguine Rite
    Fira
    Conjurer:
    All:
    Stone
    Cure
    Aero
    Protect
    Raise
    Stoneskin
    Sacred Prism
    Here's the list of the new abilities coming on Friday:

    Paladin:
    Cover
    Redirects a melee attack against the target party member to you.

    Divine Veil
    Grants a HoT effect on all party members within range when a healing spell is cast on you.

    Hallowed Ground
    Grants imperviousness to melee attacks. Effect fades upon moving.

    Holy Succor
    Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.

    Spirits Within
    Delivers a melee attack at close range.
    Combo Action: Phalanx
    Increased damage based on your HP.
    Warrior:
    Warmonger
    Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

    Collusion
    Redirects enmity generated by target party member's next attack to you.

    Vengeance
    Redirects a portion of the next damage you sustain back to its source.

    Bloodlust
    Grants an additional attack to the next weaponskill used.

    Steel Cyclone
    Delivers a melee attack to enemies in range. Consumes Rampage effect when active to increase damage.
    Combo Action: Skull Sunder
    Combo Bonus: Critical hit.
    Monk:
    Hundred Fists
    Temporarily increases attack speed.

    Kick
    Adds kicks to auto-attacks. Effect fades upon reuse. MP is continually consumed while effect is active.

    Sap
    Prevents target from executing actions or moving. MP is continually consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.

    Fists of Wind
    Converts your attacks into wind attacks and grants a bonus to evasion. Effect fades upon reuse. MP is continually consumed while effect is active. Cannot be used simultaneously with PGL Ability 5 or PGL Ability 6.

    Dragon Kick
    Delivers a twofold melee attack.
    Combo Action: Sucker Punch
    Combo Bonus: Chance to render target unable to use weaponskills.
    Dragoon:
    Jump
    Performs a jumping attack on the target.

    Elusive Jump
    Performs a jumping evasion and attack that triggers when you are attacked.

    Wyvern Dive
    Deals fire damage to all enemies within range of the target.

    Dragon's Grasp
    Delivers a short-range melee attack.
    Combo Action: Leg Sweep
    Combo Bonus: Draws in targets with enmity towards you.

    Ring of Thorns
    Delivers a melee attack to enemies in range.
    Combo Action: Impulse Drive
    Combo Bonus: Increased critical hit rate.
    Bard:
    Rallying Voice
    Increases the maximum HP and certain magic effects of all party members within range.

    Blunt Shot
    Deals damage to all enemies within range of the target.
    Combo: ARC WS 4
    Bonus: Chance to inflict Stun.

    Ballad of Magi
    Gradually restores the MP of all party members within range.

    Minuet of Rigor
    Gradually increases the TP of all party members within range.

    Paeon of War
    Increases the physical and magic accuracy of all party members within range.
    White Mage:
    Chainspell
    Eliminates cast time of next spell.

    Benediction
    Instantly restores HP of all party members.

    Esuna
    Removes an enfeebling effect from the target.

    Regen
    Gradually restores the target's HP.

    Holy
    Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
    Black Mage:
    Convert
    Switches current HP and MP values.

    Burst
    Deals lightning damage.
    Combo Action: Thundara
    Combo Bonus: Increased damage based on your HP.

    Sleepga
    Puts all enemies within range of the target to sleep.

    Flare
    Deals fire damage to all enemies within range. Chance to inflict DoT effect.

    Freeze
    Deals ice damage to target and reduces enmity.
    Now let's break it down. We get the base class abilities. We get the above noted abilities for the jobs them selves AND we get a choice of 5 of the following:

    Paladin:(Marauder/Conjurer)
    Heavy Swing
    Brutal Swing
    Skull Sunder
    Maim
    Overpower
    Foresight
    Bloodbath
    Provoke
    Stone
    Cure
    Aero
    Protect
    Raise
    Stoneskin
    Sacred Prism
    Monk:(Lancer/Archer)
    True Thrust
    Vorpal Thrust
    Feint
    Heavy Thrust
    Impulse Drive
    Leg Sweep
    Blood for Blood
    Invigorate
    Keen Flurry
    Heavy Shot
    Piercing Arrow
    Leaden Arrow
    Gloom Arrow
    Decoy
    Hawk's Eye
    Quelling Strike
    Chameleon
    Warrior:(Gladiator/Pugilist)
    Fast Blade
    Savage Blade
    Flat Blade
    Rampart
    Flash
    Shield Bash
    Sentinel
    Outmaneuver
    Pummel
    Concussive Blow
    Sucker Punch
    Demolish
    Featherfoot
    Second Wind
    Blindside
    Dragoon:(Pugilist/Archer)
    Pummel
    Concussive Blow
    Sucker Punch
    Demolish
    Featherfoot
    Second Wind
    Blindside
    Heavy Shot
    Piercing Arrow
    Leaden Arrow
    Gloom Arrow
    Decoy
    Hawk's Eye
    Quelling Strike
    Chameleon
    Bard:(Conjurer/Thaumaturge)
    Stone
    Cure
    Aero
    Protect
    Raise
    Stoneskin
    Sacred Prism
    Thunder
    Necrogenesis
    Fire
    Dark Seal
    Resonance
    Sanguine Rite
    Fira
    White Mage:(Gladiator/Pugilist)
    Rampart
    Flash
    Shield Bash
    Sentinel
    Outmaneuver
    Featherfoot
    Second Wind
    Blindside
    Black Mage:(Pugilist/Archer)
    Featherfoot
    Second Wind
    Blindside
    Decoy
    Hawk's Eye
    Quelling Strike
    Chameleon
    As you can see there are many choices. We will most likely choose the best 5 and each will use it but this is STILL pretty dam extensive in what we can do.

    I hear whining about all jobs not having raise. In what game did all jobs have the actual raise spell? Unless you were a cheap PLD and went WAR/WHM /cough/

    Yoshi. THANK YOU! Thank you for this update and all that you do. Not everyone will be happy but I promise you this makes many people I know VERY happy.
    (24)
    Last edited by Icehunter; 05-16-2012 at 11:23 AM.