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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I'm just saying you dont have to try to jump the housing bar 14 sets. If your game has housing, you probably did it.
    (3)

  2. #2
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Barraind View Post
    I'm just saying you dont have to try to jump the housing bar 14 sets. If your game has housing, you probably did it.
    More like dig up the bar. Damn thing is buried deep.
    (4)

    Feel free to hit me up at my discord: Fuji#9732

  3. #3
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    Honestly we need to bump the amount of wards to 30 for each housing district.

    Right now there are 18 wards per housing district with 60 houses per ward.

    60 x 18 = 1080 houses per housing district.

    There are 4 housing districts so 1080 x 4 = 4320 houses total in the game.

    4320 is not enough to support all the players, especially since some people own multiple houses.

    Now with 30 wards that brings the total to 60 x 30 = 1800 x 4 = 7200 houses

    Still not nearly enough but almost double of what we currently have. And we will be getting ishgard eventually so add another 1800 to that and you have 9000 houses.

    It would be so much better than what we have now at least. Its a bandaid for an already terrible system.
    (0)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Wynn_Storm View Post
    Honestly we need to bump the amount of wards to 30 for each housing district.

    Right now there are 18 wards per housing district with 60 houses per ward.

    60 x 18 = 1080 houses per housing district.

    There are 4 housing districts so 1080 x 4 = 4320 houses total in the game.

    4320 is not enough to support all the players, especially since some people own multiple houses.

    Now with 30 wards that brings the total to 60 x 30 = 1800 x 4 = 7200 houses

    Still not nearly enough but almost double of what we currently have. And we will be getting ishgard eventually so add another 1800 to that and you have 9000 houses.

    It would be so much better than what we have now at least. Its a bandaid for an already terrible system.
    Unless they can create a system where a new ward is created instantly as soon as all lots have filled up, I'd rather not see them to continue to double-down on the system we have. It's extremely limiting as it is, and overall just a hot mess.

    Bring on the instanced housing.
    (5)

  5. #5
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Skivvy View Post
    Unless they can create a system where a new ward is created instantly as soon as all lots have filled up, I'd rather not see them to continue to double-down on the system we have. It's extremely limiting as it is, and overall just a hot mess.

    Bring on the instanced housing.
    That type of system is the same as we have now, the only difference is the ward listing just isn't visible until the previous is occupied. The resources still have to be there ahead of time and the way our housing is, those wards would already have to be up and running as individual zones even if they're not listed. By showing all the wards added at once people at least get a shot at the size/location they may want immediately on the initial rush and the resources that are running still get used. Except maybe most of the goblet. *shakes fist at goblet* Be better Goblet!
    (0)

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dustytome View Post
    That type of system is the same as we have now, the only difference is the ward listing just isn't visible until the previous is occupied. The resources still have to be there ahead of time and the way our housing is, those wards would already have to be up and running as individual zones even if they're not listed. By showing all the wards added at once people at least get a shot at the size/location they may want immediately on the initial rush and the resources that are running still get used. Except maybe most of the goblet. *shakes fist at goblet* Be better Goblet!
    We don't have unlimited wards though :X Wards and houses are finite at this point, and many people are missing out on housing.

    Although even i wards were infinite, that would probably pose its own set of issues. What happens if the earlier wards start getting vacated? Would the servers have to be condensed at some point? Can't be having actual ghost towns (not that live wards are that different @.@), and then there's the fact this game is run on toasters...which is probably the larger issue at this point D:

    So yeah, team instanced-housing over here.
    (0)

  7. #7
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Skivvy View Post
    We don't have unlimited wards though :X Wards and houses are finite at this point, and many people are missing out on housing.

    Although even i wards were infinite, that would probably pose its own set of issues. What happens if the earlier wards start getting vacated? Would the servers have to be condensed at some point? Can't be having actual ghost towns (not that live wards are that different @.@), and then there's the fact this game is run on toasters...which is probably the larger issue at this point D:

    So yeah, team instanced-housing over here.
    There's no such thing as infinite hard drives/memory. Any game doing this sort of thing has resources allotted a head of time, but if there was enough of a rush, the limit would be reached.
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dustytome View Post
    I completely agree with that, it's just SE puts all the cards on the table so to speak, so we see the full extent of the resources they've put out, vs the competition that masks it by listing a new section when one runs out. If the other games aren't running out though it would seem they've done a better job of predicting usage.
    It's true that in most cases that take their memory management serious that they know of their upper limits (new systems have rather insane limits and can be adapted further) but I'd also suggest that it's not only possible but equally common in serious "+ potential to grow a lot" scenarios that a team knows they could grow substantially and therefore thought to put the ability to add to those limits (even if it requires parallel systems) or general plans on how to adjust their server structure. So even if they reached their limits they can add to them or are plotting if they need future development costs.

    Obviously SE didn't do that.. lol.. but I'm just saying even when you have an idea of your limit that doesn't mean you can't build past it (happens all the time). Therefore SE being upfront about their limits isn't really the issue here, it's that they haven't found a way to add more quickly and clearly undershot the demand (even if they had exact house to player count there would be loads of people wishing for a different size, never mind we didn't count FC in that).

    I'm sure you know all that but it appears almost like a truism when saying everything has limits (which I'm sure is not what you were going for, and more going for teaching people about programming). I know you mean well, and are correct that all things have space considered (you program out the space you need, you don't give a name tag on a player 100k characters of space because that's silly), but I guess the point is that people mean "grow these boundaries/figure it out" and that people know that this can be done as they've seen systems that have grown much larger over time (literally, and some are just built big from the start) via both gaming examples and not. At least when a system wasn't designed so rigidly without expectation that it demands growth. I don't think people expect SE to make so many houses available that they become the biggest data center in the world.. so when people say infinite they don't mean "infinite data" but such that they can expand their systems as demand needs be.

    Like I said I feel it's clear you know this but I guess felt like saying it because what players are asking for is SE to fix/adjust/create another system as this one is inflexible and misses a lot of opportunity/demand. It's true that inside our house is an instance really (so we "already" have instances), but it becomes irrelevant (imo) to the point of what people are clearly (imo) asking for "make more, make one for /every/ player as we've seen in other games, as we've seen in your own game (FFXI)". I guess there is a element of speaking properly about an issue, and perhaps being more clear on instances could help educate everyone on how these things work but at the end of the day if we boil it all into desires.. I think it's irrelevant if SE uses an instance on their housing currently or not because the real demand is "fix it, I don't care how - just fix it" lol. Like when you go to the doctor for surgery you don't need to know how they knew how to do it all, you just want them to do their job lol. Not to take that comparison too far, I think SE does a lot right, so I'm not saying because I think one thing was done with little foresight that SE has failed as a whole- I love the vast majority of the game, even housing decorations / appearance options, housing system however actually gives me negative feelings (like an involuntary frown).

    Also I agree Goblet definitely needs a beautification lol.
    (3)
    Last edited by Shougun; 04-25-2019 at 03:58 PM.

  9. #9
    Player
    Nuna's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nuna Chu
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    I'm in the give us an instanced house option camp. No one cares if we'll be segmented off from the community, that means next to absolutely nothing. In ms2 (RIP) the houses were instanced but always full of people because you could do some crazy stuff with your instanced house. Jump puzzles, gambling, pvp wars etc. Sense of community is bull when I can just go sit in my ward house and lock my front door and be alone anyway. & guess what? with instanced housing EVERYONE GETS A HOUSE IF THEY WANT ONE. No camping, no waiting.

    Quote Originally Posted by Shougun View Post
    Also I agree Goblet definitely needs a beautification lol.
    It does, its just beautiful in the middle. Should be beautiful all around.
    (2)
    Quote Originally Posted by Virgil View Post
    Whenever I read this forum I hate myself more often than not when I'm finished. I don't know why I do this to myself.
    Quote Originally Posted by SenorPatty View Post
    You know that thing about how every subbed person has the right to post what they want in the OF?
    I'm starting to question that right.

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