Just thought it would be neat to see housing areas have some content in them to encourage their neighborhood feelings (give people a further reason to hang out in the area a bit more). That's not to say I've changed my desire (pipe dream) on an instanced personal zone but I feel if these places are going to be neighborhoods that they could get a bit more stuff into them like that.
So a few ideas:
- Do more of the seasonal events in the housing areas, like the christmas event has been. Perhaps a little lady presentation can be in one of the housing ward stage sets (or across multiple). Finding eggs and such. Although I did quite like the valentine maze and so I'd of course like to continue to see other design/concepts for events (not exclusively now in housing areas, just consider doing it more often there). Another example might be you could add a mochi fate to the shores of Mist or something like that.
- Chocobo racing, I think you could plot a functional chocobo racing circuit in the housing areas. Ideally the racers will show up to everyone, so you could enter the zone with a live race going on, but the racers wouldn't see anyone but each other (for quality racing). Set up and queue could be over a few minutes so like when the FATE is announced over 5 minutes the racing decorations are put up and the amount of people in the housing area could add a few more crowds at the corner (to make it feel more dynamic). If too many people sign up then there will be staged starts, so group A starts at 0min and B at 1min and so forth (so it isn't a big mess at the start).
- Where's waldo sort of event, except make it a cute creature like a moogle, chocobo, or what have you. The creature will be hidden in the housing area randomly, perhaps based on housing settings also in people's houses. Egg hunt could be using these mechanics too. May need hints or some sort of hot / cold mechanic radar, so it's more than just random luck (easy to turn frustrating if too hard).
- Might be too difficult but I could imagine a very loosely balanced "kids just having fun" pvp mode could open up. Like you imagine kids playing forts and stuff in the neighborhood, here there would be powerups, cannons, waves of monsters, fast paced low respawn, not to be taken too seriously. Maybe silly stuff like body cannons even lol (fires you out of a cannon).
- Alternatively to PvP could also have a hamlet lite sort of event (crafters/gatherers generating, repairing, and enhancing npc resources while DoW/DoM protect houses and attack the incoming wave). Would have to set it up as perhaps a training exercise though, or the world is really going to Thal in a hand basket... lol.
- Snowball fight during winter/season events and squirt gun/water fight during the summer seasons/events. The weather could change suddenly for both like wind chill sweeps in and then suddenly there is snow on the ground and you can now join the snowball fight. These are more simple "pvp" goof offs than above so I think more likely to be possible. Also maybe consider the seasonal / swim wear comes with stat bonuses, just for fun and to get people wearing the outfits (so everyone is in their swimwear for example). Like a certain bikini could give you double the water capacity, the other making them fire faster, or twice the cone, goofy fun stuff (and even if you lose or win it's not as important since it's a FATE where participation is the important part).
- Halloween could have to do with visiting houses and placing some haunted item there (if the house is open to the public), trick or treating could be a thing too. An example might be you can either play part of the house team and "defend" the houses from the trick or treaters by giving them bullet hell (aoe city) and the treaters have to get to the door of houses and take candy (and they'll have a few abilities like heal ally, dash forward, etc).
It's not an all inclusive list of course, just some ball rolling ideas. Thought housing should have some random events occasionally to make people hang out a bit more there. If rather than all the time it could be more like seasonal/rotational events, like one week is chocobo week and all the housing areas celebrate chocobo racing (like a reward from the fate race could be double chocobo racing exp at the saucer, and things related to chocobos). Then for the hamlet lite or whatever could be similarly pre-planned events on a longer cycle which might help encourage larger number turnout (rather than 1 every hour), "Limsa will be testing Mist defenses with the assistance of the Sahagin next month!".
Further on the chocobo racing it could be housing kicks off the chocobo week, and each zone (Mist, Goblet, etc) has a day that they host the event and then it goes open world too. I think that could be fun.
Most of the content should be fine with just a small group of people, AI/NPCs filling out what needs to be but if there is something that just doesn't work without a few more then can also include a way for people to select the more populated wards to do their content in (like the FATE npc or someone who just ports you to a place that has enough people to hang out).
Edit: Another way to consider these events is an NPC Event Organizer that players could initialize an event from, much like some FATEs just hang around until started. In this way there is a greater chance that when it's going there are people there to do it.
Thanks for reading
Dyvid - Park/Community Area with construction/Doma rebuild mechanics.