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  1. #1
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90

    Targetting subcommand for enemies <m1>

    Would it be possible to implement a way to mark a monster and have this marked monster bound to a subcommand such as <m1> <m2> etc.? Taking the Good King Moggle Mog fight for example, I want to be able to mark Whiskerwall Kupdi Koop for the duration of the fight. He would be assigned to the subcommand <m1> so if I use /ac "Shadowbind" <m1>, I will automatically perform my weaponskill on him without changing my current target. This is similar to how we have <p1-7> to target party members.

    I ask this cause targeting is still not up to par, especially with a gamepad. It's highly irritating targeting something that is across the screen when the target I want to engage is a foot in front of me.
    (6)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Sounds like a good idea to me.
    (0)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Kikosho View Post
    Would it be possible to implement a way to mark a monster and have this marked monster bound to a subcommand such as <m1> <m2> etc.? Taking the Good King Moggle Mog fight for example, I want to be able to mark Whiskerwall Kupdi Koop for the duration of the fight. He would be assigned to the subcommand <m1> so if I use /ac "Shadowbind" <m1>, I will automatically perform my weaponskill on him without changing my current target. This is similar to how we have <p1-7> to target party members.

    I ask this cause targeting is still not up to par, especially with a gamepad. It's highly irritating targeting something that is across the screen when the target I want to engage is a foot in front of me.
    The <m1>, <m2>... commands would be per user or for the whole party?
    I propose having the ability to mark your own individual targets with <m1>..<mX> and another subcommand to mark targets for the whole party <bt1>..<btX>. In would enable greater coordination while in party and easier sharing of specific macros for specific group battles.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I assume what was meant was that they should add monster marks (numbers that appear over the head of monsters) 1~9 (and 0 or 10) that the whole party can see and use and hook up <m1> and such up to that system.

    I'm not sure what purpose self-only numbering would serve, but I would like to hear what you might use it for.
    (0)

  5. #5
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Raldo View Post
    I assume what was meant was that they should add monster marks (numbers that appear over the head of monsters) 1~9 (and 0 or 10) that the whole party can see and use and hook up <m1> and such up to that system.

    I'm not sure what purpose self-only numbering would serve, but I would like to hear what you might use it for.
    Self numbering would be useful since a party is composed of many different classes. For example, a conjurer and a lancer don't have the same primary targets (the conjurer is healing the tank while the lancer is attacking a target). Having self numbering allows you to set your own priority targets while group numbering would be useful for coordinated fights like the Primal Moogle battle.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Awesome, I like that too!

    Here's hoping they can handle implementing two separate marking systems that can be in effect at the same time.
    (0)
    Last edited by Raldo; 03-05-2012 at 01:57 PM.

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nakiamiie View Post
    Self numbering would be useful since a party is composed of many different classes. For example, a conjurer and a lancer don't have the same primary targets (the conjurer is healing the tank while the lancer is attacking a target). Having self numbering allows you to set your own priority targets while group numbering would be useful for coordinated fights like the Primal Moogle battle.
    We don't need this as a Healer can main target the tank and sub-target using P1-9 as markers for his targets.

    Being a healer myself I generally just use the party list to heal anyway, so there is no need to target in the 3D environment.

    Maybe I misunderstood what you meant though.
    (0)

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Jinko View Post
    We don't need this as a Healer can main target the tank and sub-target using P1-9 as markers for his targets.

    Being a healer myself I generally just use the party list to heal anyway, so there is no need to target in the 3D environment.

    Maybe I misunderstood what you meant though.
    Mostly, it would be useful for macros.

    For example, a macro to heal your tank fast:
    /ac Cure <m1>
    instead of
    /ac Cure <st>
    or
    /ac Cure <pX> (which you would have to change for every party as your tank is not always in the same spot in the party list)

    All you'd have to do, at anytime, is select the tank and assign it the tag <m1> with a simple command. You never have to adjust your macros again. And, if later you want to solo, you can assign <m1> to yourself for some quick healing. See?

    Of course, just like anything, it's not something everyone would use, but it would really simplify things for many. Just like <bt>, <st>, <p1>..<pX> (I don't even use that last one).

    And for the subcommands <bt1>..<btX> shared by the whole party, it is for easier coordination during intense fights.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Doesn't 2.0 have this planned.


    Noticed T1, A2, B3 next to the names.

    T= Tank
    A= Attacker
    B= Buffer
    H= Healer
    C= Caster
    (0)

  10. #10
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Jinko View Post
    Doesn't 2.0 have this planned.


    Noticed T1, A2, B3 next to the names.

    T= Tank
    A= Attacker
    B= Buffer
    H= Healer
    C= Caster
    Hopefully it means we can use that as subcommands <T1>, <A1>, ...
    That would be party shared or individual? I suspect party shared, I doubt someone would pick the main tank as healer, hahaha.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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