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  1. #1
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80

    Quality of Life Wishlist FF14

    Here can people post all kinds of quality of life improvments you want to see for FF14.
    Stuff you want to see gettign fixed, stuff you want to see getting improved over its current state, whatever would make the quality of life experience for you as a FF14 player better.

    Here is my little wishlist so far:


    1) Rework the complete Inventory System and turn it into something, that offers us players enough space for all that stuff that a player gathers and collects over time of playing FF14.
    Example, Weapons and Tools shouldn't be put together in the inventory, they are two completely different things.
    > 1.1) Implement a Tool Belt System, which works like a RING MENU for Crafter/Collector Tools from that we change from Combat Class to Crafter/Collector Class by activating from that Ring Menu the MH Tool we want to use. Each Crafter/Collector MH & OH Tool would have their then their own Item Slot, so that these Items are then all not anymore mixed together in the Inventory of our Weapons.
    > 1.2) Each Class should have its on Weapon based Inventory, because so more classes you play, and so more Weapons you collect over time, so more crowded becomes the Weapon Inventory very quickly. These Weapon based indiovual Weapon Boxes should offer basically for each individual Weapon so much Inventory Space, like we have currently in total just for all weapons together - the difference is only, the Weapon Box is practically Inventory Space WITHIN Inventory Space, which will cost in the general Inventory under your Weapons then only 1 single Inventory Slot. The the Weapon Box practically as "Sub Inventory System" to help reducing the inventory clutter to the absolute least minimum neccessary, while still allowing players to collect Weapons they like.
    > 1.3) Same should be done with all other gear types of equipment, a clear divide between combat classes and crafters/collectors needs to happen here too.
    2) Make it possible to upgrade our general Inventory Space of our Characters and that of our Chocobo, by crafting Rucksacks, Bags ect. which can increase our maximum Inventory Space, because 140 items is absolutely RIDICULOUSLY outdated low.
    That amount of inventory slots was maybe appropriate at ARR times when alot of classes didn't exist back at that time, everythign was max 50, and tons of items you can gather also didn't exist, but as of now, this Inventory Limit needs to become increaseable to a new limit of at least 300 with an additional side option for real money via Mogry Station to further increase it to 500 Slots
    3) Implement an Item for Guilds (Guild Buff), which increases for you thee Drop Chance of One Time Items, like for example for Triple Triad Cards, or Mount Saddle Skins or in general raises the Quality of dropped items, so that its more likely that killed enemies drop high quality items over normal quality.
    4) Change the Class Change Mechanic from the Weapon to the usage of the Head Gear, so that the used Head Gear decides over it, which Class you are and not the Weapon. This will make it then possible to make all classes gameplaywise more interestign by letting them have more than only 1 Weapon Type to use.
    Each Class should be able to use at least 3 different Weapons. A Bard for example Bows, Sword & Shield and Axes, giving them this way access to different weapon related Skills, so that this game gets more build diversity between classes
    5)Make it possible, to send our Assitant NPC's out on a Shopping Tour for us, so that they bring us the things we want for our Craftings, the current system with these once every 18 hours, or once every hour getting something random is so outdated and absolutely unmodern game design seriously. We tell them what we want and for which price, and they should buy it for is the moment where the conditions are met on our Wishlist with the Budget Money we gave them.
    6) Implement for Fishing a Lure Box, which kind of puts all of your douzens of various lures into this Box Item as just only one Inventory Slot Item, so basically a Sub Inventory Item for the countless Lures for Fishing, so that they don't clutter the general inventory full, when all of those various lures could be put just into 1 big Lure Box, whwere every lure has its fix spot for up to 99 units of each Lure Type.
    7) Implement for Item Skins an accountbased Unlock System that is bonded to the Projection System, so that every item you earn, craft ect for the firt time and you bond with it to 100%, unlocks the skin permanently automatically for you account
    8) Implement an Account Chest where you can put in all the tons of crafting and collecting materials into that chests, so that you don't have to permanently run around with all that stuff in your characters inventory, just to be able to use them. If you want to craft stuff, the materials required for the craftign process should be automtically taken out of your Account Chest, as logn you don't run out of the materials, first when that happens, then the game should look after it, if your currently played character has the required materials in his personal inventory.
    9) Make it for players easier to see in the Housing Instances, where exactly space is FREE, or where players are trying to sell their space. Like for example talking with a specific NPC, which brings (teleports) you then to the houses, which are still free, or are about to be sold by players..when players willing to sell their spots talk to these NPCs , saying them for how much they want to sell their spots, principally like playing an item into the Market for a specific price, so simple shpould players become also able to buy space from other players..this has to be done, so that players finalyl stop abusing the group search as their market place for selling Housing Space ....
    10) Make it possible to chat already with players that join your potential party for when you try to make one for any instanced content like Dungeons and not first, once the group is ful land ready to go. This shouldnt be possible only by using a server wide group search, this should be possible also too by using the normal party system which searchs for people if you start just some instanced content from the menu, that would help in preventing that people leave already before a party comes together, just because they are too unable to wait a few minutes longer, but if you could at least talk with these people, even if the party isn't complete, you'd be able to arrange with the peopel that are already these something, so that the party coudl get full quicker maybe, by changing for example your class, or talking with these people over eventual friends which might join and so on...
    All this can't happen, if you have to silently wait for it, until either enough people join, or until somewhen hopefully triggers the silly roulett mechanic to add some peopel to your party. Can't count it anymore, how often I was at like 0/, 1/1, 2/2 party formings and the people left, because the stupid roulette didn't trigger and no one was joining in time, before those people didn't want to wait any longer, what could have been prevented eventually, if we would be able to chat with each other in that phase already ...even if the party isn't ready to go.
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    Last edited by Kaiserdrache; 01-01-2019 at 10:37 PM.