I noticed this pretty quickly just from watching on-screen damage and have used to it my advantage in my skill rotation. But now the secrets out.When you kill-shot moogles in "A Feast of Fools", the damage displayed is only the amount needed to kill the mob. For example, if the mob has 5 life left and you break out a Thundaga full combo critical hit that should do 1000+ damage, it's only going to show up as 5 damage in the log. This SKEWS the parse result heavily. Anyone who has repeatedly parsed LS moogle fights will readily tell you this.
Cheesiest ways to win a Moogle parse on ARC:
- Skip near-dead moogles (as you mentioned lol)
- Nuke while doing long animation WSs (but this is actually useful so probably shouldn't be on here)
- Save Barrage/Quick for easy damage moogles
- Wide Volley everything
- Equip Leg Sweep, Leg Sweep everything for more AoE damage.
These are generally also good ways to piss people off but you'll win the parse =P
Last edited by Kaeko; 03-07-2012 at 02:29 AM.
Dancing Mad (Excalibur Server)
if you mess up your rotation and allow certain abilities to sit on cooldown so you can hit the WHM with it instead of the GLA or MRD, your dps will *always always always always* be lower at the end of the fight compared to the guy who spammed everything on cooldown regardless of mob. speaking of misguided- your 'potential' doesn't mean jack if you're not actually actively DPSing.Barrage and QuickNock are the 2 strongest DD moves. If you have your strongest ARC use these moves on the strongest defense moogles (Whisker, King, Ruffle), his damage potential will look lower than the weak ARC using the same moves on Furry and Pom. Again to go back to my earlier post, the mob you fight matters a great deal. I used to joke with Seiken Valk (the other player who tests all the stuff people are linking here) that he could cheat on the parse by simply timing his Barrage/Quick with easy moogles in the kill order. If he did this, he could break 100 DPS easily..
i can show you well over a hundred parses, and every single time the top DPS isn't the guy who cherry-picked which skills to use on which mobs, nor the guy who tried padding his numbers by wide volleying a huge group of moogles clustered together-
it's the guy with the most total actions. every single time. period.
i challenge your friend to prove me wrong, though.
Last edited by fusional; 03-07-2012 at 02:30 AM.
I agree that the action count is the most important, but you can still cherry pick if there are multiple mobs up. Near dead mobs are bad for DD. Strong mobs are bad for DD. If multiple mobs are up, you can still cheat by just intentionally killing the wrong moogle. (EDIT: for example, phase 2, you're supposed to be on say THF, you decide to pad your result by attacking Furry. Or you see Pom nearly dead so you move to whatever's next on the list to blow your Quick). This isn't exactly what I was referring to earlier and I concede to your point; however, the point is to illustrate that you can cheat on the parse. These are, of course, not smart for overall effectiveness, but they will pad your parse result.
Dancing Mad (Excalibur Server)
that's fair, then, and i agreeI agree that the action count is the most important, but you can still cherry pick if there are multiple mobs up. Near dead mobs are bad for DD. Strong mobs are bad for DD. If multiple mobs are up, you can still cheat by just intentionally killing the wrong moogle. This isn't what I was referring to earlier and I concede to your point; however, the point is to illustrate that you can cheat on the parse. These are, of course, not smart for overall effectiveness, but they will pad your parse result.
LOL you gota love how sometimes everybody moves to next target but leaves it alive.
D'oh
Haha, exactly. Action queueing really helps for that damn Bloodletter. I've actually improved enough over moogle attempts where I can pull consistant dps anyway so now I just spam actions. Though I still skip near-dead Moogles if I have a powerful skill up next in combo rotation. I still find my biggest folly with Moogle is distance on ARC combos. I fuck that one up by getting caught throwing WSs at Moogles that are running at me.Cheesiest ways to win a Moogle parse on ARC:
- Skip near-dead moogles (as you mentioned lol)
- Nuke while doing long animation WSs (but this is actually useful so probably shouldn't be on here)
- Save Barrage/Quick for easy damage moogles
- Wide Volley everything
- Equip Leg Sweep, Leg Sweep everything for more AoE damage.
These are generally also good ways to piss people off but you'll win the parse =P
Last edited by Belial; 03-07-2012 at 02:48 AM.
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