Not only that. People on the smaller worlds would have to server hop all the time to adjust their prices if they want to sell something. Sounds extremly annoying.
Someone sneezing too hard is enough to destabilize the economy for weeks on most servers, any time someone new pops up with something to sell it immediately turns into a war over who can sell their silver ore 1 gil lower than everyone else that eventually tanks the whole market
Honestly what you should be thinking about if you're a merchant is how to take advantage, the prices on a lot of very expensive things could possibly tank for awhile, but then they will go back up as people settle into the new system, at which point you can make a killing selling it all back to others, that's business.
I'm not ashamed to say I've made characters on different servers entirely for the sake of buying things there for up to half the price or more compared to others because honestly I don't want to spend more than I have to
I've also made characters on stupidly overpriced servers for the sake of crafting and selling a ton of stuff to make gil which I then took with me via server transfers >.> not having to do either of those things will be nice, as will being able to buy things for a fair price.
It could also go in an entirely different direction though where the sudden burst of people switching between servers to buy things causes the prices to skyrocket to keep up with the demand, then it will steadily decline.
Either way it won't take long for things to settle down
Fieldcraft Demateria III's used to sell for up to 100k each in minutes, now you're lucky to get 30k for them and it's not even really worth selling anymore, the market will always be that way
You mean fixing server economies.
Of course balancing the buyers markets with the sellers markets means that seller havens like Diabolos take a hit.
Yes, server hopping all the time will be extremely annoying, which is why it won't matter all that much.
People are already too lazy to teleport to the same city as the seller to avoid the marketboard tax, they're not going to server hop to get something slightly cheaper.
This will only affect those rare, expensive items that people would usually be waiting for a price reduction before purchasing anyway.
e.g. "Oh, that item I wanted is up for sale at 300k… that’s too much, I’ll wait until it’s cheaper.”
“Oh, that item I wanted is up for sale at 300k… that’s too much, I’ll try another sever.”
Either way, that item isn’t selling for 300k.
Last edited by Seraphor; 04-23-2019 at 09:17 PM.
Porting to another city would only make sense if you would've a trading chat that you can read in every city and the housing zones. Otherwhise your example is not a good one because i can't know what someone wants to sell in Limsa when i'm in Gridania.Yes, server hopping all the time will be extremely annoying, which is why it won't matter all that much.
People are already too lazy to teleport to the same city as the seller to avoid the marketboard tax, they're not going to server hop to get something slightly cheaper.
This will only affect those rare, expensive items that people would usually be waiting for a price reduction before purchasing anyway.
There will be enough people that are going to hop servers especially when new crafted gear will come out.
Er... what?
No, I mean, you check the MB and there's something you want to buy for 200k. The Seller is in Limsa, you're in Gridania.
You teleport to Limsa before you buy it to avoid the tax, you save 10k.
Ah that. That fee is really negligible and only really counts if you buy something expensive. But when you look at things like crafted gear, people will notice that they don't sell their stuff if they don't hop servers to adjust their prices and that is annoying, same goes for buying that stuff.
I don't much enjoy when game companies alter server economies but I've honestly found gil near useless and so easy to obtain it's almost impossible to become poor.
Capitalism, ho!
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