Normalizing prices is fine. I haven't been on to see what the system looks like, but if it works the way I've (so far) been informed, I would have wished that the MB was datacentre-wide instead of server-based. Such a thing would probably be too out of reach in terms of technological capability, but I still pine for it.
I'm not going to look forward to server-hopping to see what competitive pricing there is for everything I sell.
You'd be surprised at what the cost of goods is on different servers.
Balmung is not the cheapest on Crystal for an overwhelming majority of things, and wasnt when the day started. I've spent the last 12+ hours compiling lists (and spending a lot of gil) figuring these things out.
Its, at best, a horrifically low chance this saves us from having those problems in the first few days of shadowbringers.Instance servers wouldn't have any barring on what your current world is. This wouldn't save us from a Raubahn Ex again.
EVERY MMO has these problems on the first few days. Splitting the population but using the same base resources to support them doesnt significantly lower the problems we're going to have, and if they DID expand the infrastructure, they could have done that as we were with only slightly worse results.
Last edited by Barraind; 04-24-2019 at 12:18 PM.
Honestly, if they're going to do this they should just let the MB share across the entire data center. That would bring true parity. I honestly don't think people are going to bother server hoping when some people are so lazy they won't even go to a vendor to buy something that is cheaper.
Your economy will be affected within a couple weeks. Be patient.
Exactly, people keep repeating that gil is useless but really gil is the currency of convenience and time. You can rush level all your crafters in a month or less with sufficient gil, as an example of a lengthy grind which can be avoided with piles of gil.Big misconception. Gil is not needed for anything other than housing, but it's equivalent to time. You can engage in lengthy grinds (mounts, Eureka emotes, raid gear, achievements, etc.), or you can use Gil to bypass that grind. For those who don't care about the rules, it can be sold for real money.
It's being done through cheating.
Also, there's this argument that people are mad because their profits are being cut. Sure, there are some people who used to charge absurd prices on lesser populated servers that are mad.
But for crafters like me who are from servers like Balmung, I'm more concerned about bot farms/botters who drive prices so low, no legitimate player wants to compete.
For example gathering bots, even before World Visit, there are well-known gathering bots on Balmung, who gather nearly 24/7. You can tell by the way they drop down on nodes and the janky movement.
They price the stuff that they gather sometimes below 100 gil per item and we are not talking about low level gathering nodes here.
So legitimate gatherers usually try to find other stuff to gather/other niche items and pray that the bots don't catch on. But these niche items end up being temporary and the bots eventually always start gathering those as well.
Then some of the legitimate gatherers move on to crafting and flipping etc. But eventually the impact of botting is felt there as well. E.g. well known crafters who bot.
Also, it's not like these bots are just driving prices low, they are often engaged in RMT.
With World Visit, if bot farms/botters are not adequately addressed, we might see legitimate crafters/gatherers driven out from the Market Board and the 'competition' for pricing between bot retainers.
This is already happening on a per-server basis.
Almost nobody wants to bother selling crafted gear on my server when there's an omnicrafter bot with surplus stock of everything who has a second account that constantly checks their retainers to relist items when they sell and undercut whenever someone tries to sell at the same or lower price then them.
It's only gotten worse as of late as more omnicrafter bots decided to transfer in a few months ago and are having a price war with each other.
Last edited by KageTokage; 04-24-2019 at 12:39 PM.
Have a feeling they are working towards systems in the expansion that make botting much harder to do especially with Crafters. They hinted at an endgame crafting system that's the equivalent of raids. Will be interesting to see what they come up with.
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