Quote Originally Posted by TwistedTea View Post
Exactly, people keep repeating that gil is useless but really gil is the currency of convenience and time. You can rush level all your crafters in a month or less with sufficient gil, as an example of a lengthy grind which can be avoided with piles of gil.
Great.. you have Max level crafters quickly.. for.. what?


Quote Originally Posted by TwistedTea View Post
Also, there's this argument that people are mad because their profits are being cut. Sure, there are some people who used to charge absurd prices on lesser populated servers that are mad.

But for crafters like me who are from servers like Balmung, I'm more concerned about bot farms/botters who drive prices so low, no legitimate player wants to compete.

For example gathering bots, even before World Visit, there are well-known gathering bots on Balmung, who gather nearly 24/7. You can tell by the way they drop down on nodes and the janky movement.

They price the stuff that they gather sometimes below 100 gil per item and we are not talking about low level gathering nodes here.

So legitimate gatherers usually try to find other stuff to gather/other niche items and pray that the bots don't catch on. But these niche items end up being temporary and the bots eventually always start gathering those as well.

Then some of the legitimate gatherers move on to crafting and flipping etc. But eventually the impact of botting is felt there as well. E.g. well known crafters who bot.
So.. the price of the harvestable crafting mats becomes generally near Vendor sell prices (if you see someone selling items below vendor prices you should buy them and vendor them for a profit!). And all the crafters out there can now craft items for reasonable mat prices and charge for the HQrotation/time it takes alone.

I really am not on board with the idea that gathering classes are just made to rake in money for putting in time and cycling nodes.

Quote Originally Posted by TwistedTea View Post
Also, it's not like these bots are just driving prices low, they are often engaged in RMT.

With World Visit, if bot farms/botters are not adequately addressed, we might see legitimate crafters/gatherers driven out from the Market Board and the 'competition' for pricing between bot retainers.
RMT is not our problem, it's Squeenix's. It affects individual , rule abiding players very little.

Driven out... to.. what? Not craft anymore because it's not profitable? Stop the goal of having a huge pile of gil.. for.. reasons?