Can't wait for a data-center linked market board, honestly. Would make things way easier.



Can't wait for a data-center linked market board, honestly. Would make things way easier.





I imagine they will be making the market boards data center wide in the future and this is just the first step, so things don't explode fantastically on their side and on ours lol.
I know it wouldn't be perfect but I wish I could sell to an NPC at that point that will build a sell and buy price based on a few factors including quantity and demand of the item. So I can not think about undercutting. I just want it to sell fairly, I don't care to price gouge anyone and I don't care for checking the board every so often because people 1 gil undercut it all the time lol. As a data center wide market board might have a lot of wondrous undercutting potential xD.
It's a gil sink like repair/teleport costs but this one is also dynamic (% based), which makes it helpful. Although also annoying to us who have to pay the tax, who likes paying taxes? lol.
Last edited by Shougun; 04-24-2019 at 01:59 AM.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Agreed. I mean either completely separate, which we no longer have and unlikely to go back to, or completely merged.I welcome the potential balancing of the markets. I've been on both Balmung and Coeurl - one is a buyer's market, the other a seller's market. My dream for the market would be for all servers to eventually be linked directly, without the need for an actual visit. The initial transition may be interesting while both sides adjust, but it will balance out.
I'd also like to see the city tax removed. What exactly is the point of that anyway? Seems a bit antiquated at this point.


In game econs will be fine in a few months. No one is going to go absolutely broke in 5 seconds and stay broke if they know how to make money. If demand goes up on larger servers and increases prices, smaller servers have the advantage of undercutting and therefore bringing in more capital. If Demand is cheaper on larger servers, smaller servers will have to compete, forcing prices to drop and incentivising crafting as a back means to make money. This is going to happen on an item by item basis and result in gil being more evenly distributed regardless of your realm. There will be some richer servers, and some poorer ones, but that is fine.
Also, btw, this might help solve some of the housing crisis. If servers are being a lot less relevant, transfering your character to a server where housing is available is a lot more justified now. We're just about playing in a defacto 1 overworld server now.
You clearly dudnt read my post or the examples in it.You didn't prove my argument false. You added a caveat to it, which I was not unaware of, but which ultimately doesn't matter a whole lot because the player economy is the overwhelming influence in determining item value, not the fixed aspects of the economy. What I said about purchasing power is generally correct, whether you like it or not.
If you dungeon grind for gil, that's your fault for being bad at gil making. You don't deserve to have whatever you want just because you want it. You don't deserve to have whatever you want just because you did something you wanted to do. If you want stuff, work for it or go without. You say "players who don't have the patience for crafting," but those are just players who aren't willing to work for what they want. They have other options, though those may be less optimal. Why should I feel bad for them?
Now, to be clear, I don't care about this change. It won't affect me. It may even be an improvement for me, since I can now have access to the entire data center's material supply and potentially take control of a particular market across all servers. I just think it's erroneous to talk about "fair" prices or other such nonsense that people who think economics is the study of feelings like to bring up. The issue with the economies on lower pop servers wasn't the prices; it was the below threshold supply and demand that results in a really inconsistent economy.
Nowhere did I say I wanted anything fir nothing.
It's a two way street. Unequal economies means effort is unequal.
Just as a non-market-player is penalised in the super inflated market, a crafter is penalised in the non inflated market. Or did you not catch the bit where I said:
Why should your 1 hour of crafting time net you 2m, but my 1 hour of crafting time only make me 400k?


No, I read it. It just completely ignores that the purchasing power of a gil is not equal between servers in favor of fixating solely on the nominal price, which I had already explained to you was wrong. I'm not going to repeat myself endlessly because you choose not to learn.You clearly dudnt read my post or the examples in it.
Nowhere did I say I wanted anything fir nothing.
It's a two way street. Unequal economies means effort is unequal.
Just as a non-market-player is penalised in the super inflated market, a crafter is penalised in the non inflated market. Or did you not catch the bit where I said:
Why should your 1 hour of crafting time net you 2m, but my 1 hour of crafting time only make me 400k?
I give it a few days and all the servers will be pretty equal. Balmung is gonna be notorious of being the server people go to to get cheap goods, but Balmung isn't going to be able to keep those prices low with the inflation of people coming in to buy their items. Small servers like Zalera will have to lower prices to keep people from going to Balmung to buy cheaper goods. It will equal out somewhere in the middle. And as someone who is an ex-Balmungian, one of the reason I went to a smaller server was to make money quickly. So really the people who are benefiting from this is Balmung crafters and buyers on other servers. On Balmung, my hq 380 gear will not cost 400k or less, and on a smaller server it will not cost me almost a million to buy the same thing. Why yes, boo, I can no longer abuse the smaller population servers to make money, but at the same time its good for crafters on Balmung to make money and help the overall populace have access to items. It will equal out somewhere in the middle and honestly will be a better capitalist model where there isn't just a handful of crafters who control the market and strangle players with ridiculous prices. It will also fix the inflation of goods Balmung has. How can this NOT be seen as good?
Glad to hear it. Hell people bought up all of my hq crafter and gathering gear this morning and its been sitting there for a good two weeks. I'm pretty excited.
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