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  1. #151
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Riaayo View Post
    The flaw I see with a blink tank...

    The premise is a very flimsy tank that can't take hits that well, and instead avoids them by chaining its shadows and evading. It's cool in theory but in practice and balance, not quite so much. The issue is that for the tank to be worth a damn, you want a good player to really more or less never get hit because they are that well geared and skilled. A tank that never takes damage will always, 100% of the time be favored over the tank that has to be healed constantly. Incase you didn't notice, this is what happened in XI (though it's not to say ninjas didn't EVER get hit).

    The flip side is you let them get hit, but then if they're paper-thin they're going to die, get interrupted, etc. Who wants that VS a Paladin that can take hits and not have huge damage spikes / HP dips?

    If you try to balance it to where the Ninja is both beefy enough to take some hits, while shedding lots of damage with shadows as well... is it essentially a different flavor of a Paladin blocking hits with a shield at that point? I think this option might be the most balanced, since it might require more thought as to when the Ninja actually utilizes its shadows rather than just spamming through them... but in the end it's likely they would always be on CD anyway, like every Gladiator ability usually is in a fight.

    I think the concept has a lot of problems, and while it might be balance-able, FFXI's version was not really that way. Utsusemi should definitely NEVER be usable by ANY class other than Ninja; I don't want to see that ever again.

    In the end I think Ninja should be what it was originally intended to be: a DPS with a damage avoidance buff for if it got threat. Utsusemi did shed hate every time the mob missed you, remember?
    XI's job system is nothing like this, so its silly to try compare them really.

    What if you just take our existing tank, GLA:PLD and if sometime in future there is a third job on top, PLD can have a skill that allows it to dodge a skill, i mean... we have "dodge next attack" skills which is 33% there XD
    (1)

  2. #152
    Player

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    Mar 2011
    Location
    Ul'Dah
    Posts
    190
    *roasts his marshmallows in all the OP flames*
    (0)


  3. #153
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Why do we even need Utesusemi when we have stoneskin ?

    I think a Ninja should be a strictly DD class/job not some wanabe tank anyway.
    (2)

  4. #154
    Player

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    Feb 2012
    Posts
    156
    Request for ninja before utsu, Jesus... I thought nin was badass but a tactical DD for nin in this game would be great. At this point I just want any class with dual... Utsusemi to bard? My rage is rising
    (0)

  5. #155
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jinko View Post
    Why do we even need Utesusemi when we have stoneskin ?

    I think a Ninja should be a strictly DD class/job not some wanabe tank anyway.
    True I'd much prefer ninja to be DD, like a thief, but shadows is still a nice skill, if SE can do it right, which is doubtful >< /sad
    (0)

  6. #156
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    True I'd much prefer ninja to be DD, like a thief, but shadows is still a nice skill, if SE can do it right, which is doubtful >< /sad
    Yea a DD with high skills for debuffing would be nice, a high chance to blind could work just as well as utsusemi really.

    Plus it would be a good opportunity for SE to bring back all those DOT's and debuffs.

    Now I want Ninja
    (0)

  7. #157
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Stanislaw View Post
    Wait, I'm a bit confused. In the first paragraph you say that the reason why the puller is so far away from the rest of the group is so s/he can pull one mob at a time, but at the same time describe you killing multiple mobs. In a situation when you only wanted to pull a single mob but you liked multiple, you can easily leash the mobs back in place, which is a big contrast compared to FFXI where multiple links usually meant death for the puller. Not that it always works, of course (such as the potential problem of running into an entirely different group of mobs in an attempt to run away).

    Also, if you're fighting lv50 mobs at lv40, you're doing something very very wrong. It's way more cost effective to fight mobs 3~4 levels above you rather than 10, even in a PT. Quantity over quality.

    Also, comparing Utsusemi to Second Wind and Life Surge is bit of a stretch because Utsuemi's potential far exceeds those two abilities. The biggest strength of Utsusemi was guaranteed evasion, no matter how strong it is. Theoretically speaking, this means that you can evade the Guardian of the Grove's attack (9999 damage) at least three times. Or any other lv90+ mobs roaming around areas like Mor Dohna for that matter. The other two abilities don't even come close.
    Okay, where was I. The puller is so far from the group so that they may either simply turn and pull from the next group, or jog out a few steps only to do so. Pull > Sleep > PLD /ra > Kill > PLD /ra > Kill > PLD /ra > Kill > PT takes last of 4 as BRD is preparing to buff and pull again.

    I understand that a mob from the high end of a ten-level spread is going to hit pretty hard, but we also have the ability to gain max EXP from that level gap.
    (0)

  8. #158
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    In other news...

    I just wanna say that suddenly I know what it feels like to be Naoki Yoshida and the rest of the development team. For lack of a better phrase, the lot of you are highly presumptuous, rude, immature, demanding, fickle.. - and because they can't say it, I will - ASSHOLES.

    I had not even gotten the opportunity to speak about why I thought it was a good idea (nor was it even requested) until somewhere on page 10 or 11. Instead, what I got was a wolfpack snarling and growling at, lol.. shadows. Everyone already knew exactly what to expect as if it had already been implemented and came in a few patches ago, and this thread wasn't titled "Request for Utsusemi", but, "Tell Me What You Hated Most About FFXI".

    I'll be removing my nifty little signature after this post. And I give my sincere apology if I ever came off as any of the above to anyone in development.

    PS: I fully expect to have this post removed, for obvious reasons, but I wanted someone out there to read it at an apporopriate time.
    (0)

  9. #159
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    And still, albeit unsurprisingly, only two people have actually requested and gave feedback on the proposition. Sad fact. What is the average age of this community again?, Five? - With myself and a handful of others towing the high end?
    (0)

  10. #160
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    @OP (Xoo):

    Decoy is almost like our utsusemi somewhat. If they decide to add it, i think it should be for one of the future katana classes' jobs. If it became unique to one of their jobs we wouldn't have to worry about everyone equipping it.

    If they did allow everyone to equip it though, if they kept it on a decent timer cross-class(2min - 3min~) it wouldn't be so bad either.

    I don't think it would be as similar as it is in FF11 because the fights in FF14 are much more dynamic & involved than just evading single melee attacks. At least the majority of content so far (multiple adds, mechanics(sear/eruption/plume), AoE, etc...).






    EDIT: Sorry Xoo, the majority of the time people are just trying to look smarter than they really are on here & to prove their points for no real reason (boredom?, anger?, trolling?).

    They know exactly what they're guilty of every time they reply with some condescending dribble about ABC because of XYZ.
    It's usually like that on alot of "Official" MMO forums no matter where you go. You just have to ignore or sift through most the crap to get to anything half way decent.
    (0)
    Last edited by Tezz_Xivectro; 03-06-2012 at 11:13 PM.

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