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  1. #61
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    Quote Originally Posted by Elexia View Post
    All it would do to FFXIV is make an easy game even easier :\
    Yes, I suddently forgot that there's virtually no threat of death already. Sorry everyone, shut it down.
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  2. #62
    Player

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    Mar 2011
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    Quote Originally Posted by Xoo View Post
    Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.

    Did I miss something, or is Bard getting Flash? O.O
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
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  3. #63
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    Quote Originally Posted by DoctorMog View Post
    Guys, the OP is trollin'

    Y'all stupid?
    I'm not trolling. I'm stupid. But apparently I speak for the majority, so the majority rules!
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  4. #64
    Player Andrien's Avatar
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    Mar 2011
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    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    hmm when i think of ninja.. I imagine stuff like different varieties of hand sign jutsu and shadow clone jutsu for those all or nothing moments.

    edit:
    if SE implement ninja I hope they at least use the different hand sign jutsu for casting ninjutsu.
    (0)
    Last edited by Andrien; 03-06-2012 at 01:07 PM.

  5. #65
    Player Wolfie's Avatar
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    Mar 2011
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    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    Cross classing skills is easy to fix they could make sent only 10% dmg reduction for non Gla/PLD classes/jobs...
    This is what balance work is, so sure. I would always welcome something like this. I'm not sure what numbers would fit perfectly (10%, 20%, 5%, something else), but tuning numbers is a huge thing and helps a lot to make sure abilities and classes aren't overpowered (or underpowered).
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  6. #66
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    Quote Originally Posted by Chardrizard View Post
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99 of them in a split second, and repeatedly?
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  7. #67
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Xoo View Post
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99
    of them in a split second?
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
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  8. #68
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    That number is also without factoring haste 25% gear, lulz.
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  9. #69
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Chardrizard View Post
    That number is also without factoring haste 25% gear, lulz.
    Yeah.

    Hence why a skilled, well geared NIN tank would mop the floor with a PLD tank for everything except like 8 NMs.
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  10. #70
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    And we all know that Ninjas lost very precious enmity with each shadow taken. Can we recall mobs that had multi-hit Weaponskills? Triple-bats? Colibri? Can't think of any others right now.
    (0)
    Last edited by Xoo; 03-06-2012 at 01:14 PM. Reason: Too many apostrophes.
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