so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.
Did I miss something, or is Bard getting Flash? O.O
This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
hmm when i think of ninja.. I imagine stuff like different varieties of hand sign jutsu and shadow clone jutsu for those all or nothing moments.
edit:
if SE implement ninja I hope they at least use the different hand sign jutsu for casting ninjutsu.
Last edited by Andrien; 03-06-2012 at 01:07 PM.
This is what balance work is, so sure. I would always welcome something like this. I'm not sure what numbers would fit perfectly (10%, 20%, 5%, something else), but tuning numbers is a huge thing and helps a lot to make sure abilities and classes aren't overpowered (or underpowered).
Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99 of them in a split second, and repeatedly?so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.
This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
My signature is edible. Go ahead, try some.
Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
And we all know that Ninjas lost very precious enmity with each shadow taken. Can we recall mobs that had multi-hit Weaponskills? Triple-bats? Colibri? Can't think of any others right now.
Last edited by Xoo; 03-06-2012 at 01:14 PM. Reason: Too many apostrophes.
My signature is edible. Go ahead, try some.
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