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  1. #1
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    Quote Originally Posted by Chardrizard View Post
    Do you even know what Utsusemi is?

    It's basically a decoy with 5sec recast, if you can't see this being broken then lol.
    Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.

    Did I miss something, or is Bard getting Flash? O.O
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  2. #2
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    Quote Originally Posted by Xoo View Post
    Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.

    Did I miss something, or is Bard getting Flash? O.O
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
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  3. #3
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    Quote Originally Posted by Chardrizard View Post
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99 of them in a split second, and repeatedly?
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  4. #4
    Player Wolfie's Avatar
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    Quote Originally Posted by Xoo View Post
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99
    of them in a split second?
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
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  5. #5
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    That number is also without factoring haste 25% gear, lulz.
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  6. #6
    Player Wolfie's Avatar
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    Quote Originally Posted by Chardrizard View Post
    That number is also without factoring haste 25% gear, lulz.
    Yeah.

    Hence why a skilled, well geared NIN tank would mop the floor with a PLD tank for everything except like 8 NMs.
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  7. #7
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    Yet again, AGAIN, is Bard getting Flash??!!
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  8. #8
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    And we all know that Ninjas lost very precious enmity with each shadow taken. Can we recall mobs that had multi-hit Weaponskills? Triple-bats? Colibri? Can't think of any others right now.
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    Last edited by Xoo; 03-06-2012 at 01:14 PM. Reason: Too many apostrophes.
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  9. #9
    Player Wolfie's Avatar
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    Quote Originally Posted by Xoo View Post
    And we all know that Ninja's lost very precious enmity with each shadow taken. Can we recall mobs that had multi-hit Weaponskills? Triple-bats? Colibri? Can't think of any others right now.
    It was negligible. The enmity lost by a NIN on a multi-hit mob WS was infinitely better than the HP lost by a PLD tank on the same mob WS.

    SE tried to balance Utsusemi several times and failed each time. it had some minor faults, but it was still by far and large the best defensive skill in the game.
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  10. #10
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    Quote Originally Posted by Wolfie View Post
    It was negligible. The enmity lost by a NIN on a multi-hit mob WS was infinitely better than the HP lost by a PLD tank on the same mob WS.

    SE tried to balance Utsusemi several times and failed each time. it had some minor faults, but it was still by far and large the best defensive skill in the game.
    Either way, I think we can agree that Paladin had its time to shine as well as Ninja. Utsusemi didn't bury Paladin, so stop talking as if it did.
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