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  1. #1
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    Relative to Sentinel, I think they should make Second Wind either PGL exclusive or a Lv40 skill. Same with Raise and any other really useful ability in the game. We can't have indespensable abilities in the game! It will unbalance the cosmos!!
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  2. #2
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    Quote Originally Posted by Xoo View Post
    Relative to Sentinel, I think they should make Second Wind either PGL exclusive or a Lv40 skill. Same with Raise and any other really useful ability in the game. We can't have indespensable abilities in the game! It will unbalance the cosmos!!
    Do you even know what Utsusemi is?

    It's basically a decoy with 5sec recast, if you can't see this being broken then lol.
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  3. #3
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    Quote Originally Posted by Chardrizard View Post
    Do you even know what Utsusemi is?

    It's basically a decoy with 5sec recast, if you can't see this being broken then lol.
    Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.

    Did I miss something, or is Bard getting Flash? O.O
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  4. #4
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    Quote Originally Posted by Xoo View Post
    Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.

    Did I miss something, or is Bard getting Flash? O.O
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
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  5. #5
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    Quote Originally Posted by Chardrizard View Post
    so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.

    This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99 of them in a split second, and repeatedly?
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  6. #6
    Player Wolfie's Avatar
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    Wolfie Wu
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    Pugilist Lv 50
    Quote Originally Posted by Xoo View Post
    Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99
    of them in a split second?
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
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  7. #7
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    That number is also without factoring haste 25% gear, lulz.
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  8. #8
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    Quote Originally Posted by Wolfie View Post
    Average mob attack speed in FFXI was 2 seconds. Miss and evades also take precedence over hits. 7 images/37 seconds, or 1 image/5.3 seconds was way more than enough to take less overall damage than a PLD tank.
    And we all know that Ninjas lost very precious enmity with each shadow taken. Can we recall mobs that had multi-hit Weaponskills? Triple-bats? Colibri? Can't think of any others right now.
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    Last edited by Xoo; 03-06-2012 at 01:14 PM. Reason: Too many apostrophes.
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  9. #9
    Player Wolfie's Avatar
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    Quote Originally Posted by Xoo View Post
    Relative to Sentinel, I think they should make Second Wind either PGL exclusive or a Lv40 skill. Same with Raise and any other really useful ability in the game. We can't have indespensable abilities in the game! It will unbalance the cosmos!!
    They should either:

    1. Be redundant as abilities on other classes
    2. Be retuned to not be required for practically everything

    The reason a problem exists with ______ ability on _______ class or job is because it becomes a staple for most activities in the game. Once it does that, leveling that class for that ability becomes a de facto requirement for playing the game, because the community as a whole imposes that requirement.

    Balancing is an ongoing process that always has to be monitored to make sure that no single ability or class vastly outranks everything else in usefulness, and if it does, it does not stay at the top for long. It's better for the health of the game as a whole.
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  10. #10
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    Firon's Avatar
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    Character
    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Wolfie View Post
    They should either:

    1. Be redundant as abilities on other classes
    2. Be retuned to not be required for practically everything

    The reason a problem exists with ______ ability on _______ class or job is because it becomes a staple for most activities in the game. Once it does that, leveling that class for that ability becomes a de facto requirement for playing the game, because the community as a whole imposes that requirement.

    Balancing is an ongoing process that always has to be monitored to make sure that no single ability or class vastly outranks everything else in usefulness, and if it does, it does not stay at the top for long. It's better for the health of the game as a whole.
    Cross classing skills is easy to fix they could make sent only 10% dmg reduction for non Gla/PLD classes/jobs...
    (0)

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