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  1. #10
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    Oct 2011
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    Quote Originally Posted by Xoo View Post
    I think this game is moving more toward the static camp as before. Here's why: Mages regain MP at a much faster rate when standing still; Movement will cancel casting; If you are in a Stronghold party without 50's to carry you, there is little need to roam as the respawn rate is so short; Mob concentration is very dense in many places; Many of the AoE Weaponskills are gone.

    Exorcism Beans, Chakrams, Throwing Daggers.. all of those have a significantly less range to them compared to that of Archer and what I will assume will carry over into the Bowharp's range. Regarding Swiftsong, I imagine the sequence of pulling might go something like this: Utsusemi/Swiftsong > Buff group > Pull 4-5 mobs > Sleep > PLD Flash the group > PLD /ra 1 mob for the group > Group Defeats the mob > PLD pulls next /ra (Until group reduced to last) > Repeat.

    As far as leashing, there are many spots where a group can stand and still pull from 2 or more immediate areas without having the mobs return. Just as in XI, there were key spots to camp in a group of target mobs - same here.

    Thank you for not defaulting me as a troll and giving honest feedback to my suggestion.

    EDIT: The only demerits anyone gave anything in this entire thread was to FFXI, Ninja and how Utsusemi was implemented and sometimes abused in that game. Trust me, not one person gave a single shred of commentary as to why it would or would not work in this game as I have suggested.
    You make good points about static vs roaming so I don't have any arguments there, but I will say there is the possibility that mindset might change with the implementation of jobs. We'll see.

    However, I will like to point out that you said that it's important for mages to remain static because they heal MP faster. What you need to remember is that FFXIV BRD songs are actually spells that consume MP (if Swiftsong is any indication) as opposed to no-cost FFXI songs. Then there's the cross-class abilities that BRD can equip from CNJ and THM, and a lot of them consume MP too. This gives a reason for BRDs to remain static. I suppose you can argue that you can ignore the MP costs through the use of the MP regen you receive from the MP regen spell, but then the same argument could be used against other mages. No reason they can't roam, too.

    Ranged weapons having less range than a normal Bow shot isn't that much an issue when pulling mobs because, unlike FFXI, mobs no longer hit you as long as you've put at least some distance between them. Mobs hitting me even though it look liked I put good distance in-between always annoyed me in FFXI.

    Another thing that made Utsusemi necessary in FFXI BRD pulling was that mobs you've exp'd off of hit like a truck and the BRD would die in 3~4 hits. This isn't the case anymore in FFXIV. Yes, Utsusemi will probably still better, but Stoneskin will do just fine, and therefore, Utsusemi doesn't hold as much importance in pulling in FFXIV compared to FFXI.

    Also, when I said demerits that other people mentioned, it's mostly to point out people who gave examples in how Utsusemi could be exploited. Yes, it wasn't abused all the time, but there is a precedent, and because it exists, there is no reason to believe that the same thing is not going to happen here too. Given the potential problems it can cause, the general consensus thus becomes 'don't bother'.

    I will also say that people pulling mobs via riding a chocobo is silly. Make them stop and make them pull normally. If the mob is so far away that it requires a chocobo, move your camp closer.
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    Last edited by Stanislaw; 03-07-2012 at 01:33 AM.


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