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  1. #141
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    Its not a mistake though, the mistake is people Favouring it, which is going to happen with stuff regardless, I can see now from jobs there is a few things that will be mandatory and favoured (brd must have thm up! XD)

    I'm too jaded from people making me sub nin on DRG and MNK in XI. I think we'll just have to disagree and agree that we have differing points of opinion on where the fault lies. For me its balance, and for you its a community issue.

    As far as bard goes, I fraking LOVE having a buffer in my pt, but yea go go thm skills?
    (0)

  2. #142
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    I loved ustu and I loved Ninja. I hope if SE makes that class they give them that spell. Even better I hope you can actually see your shadows as you're using them.
    (0)

  3. #143
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Volsung View Post
    I'm too jaded from people making me sub nin on DRG and MNK in XI. I think we'll just have to disagree and agree that we have differing points of opinion on where the fault lies. For me its balance, and for you its a community issue.

    As far as bard goes, I fraking LOVE having a buffer in my pt, but yea go go thm skills?
    If done correctly I think you could see it being a neat addition but not overpowering, for example: Job Specific (Maybe as a Third Eye type of effect? on SAM Class), Cannot be shared, the job cannot get a self Heal so it relies on it, thus PLD which can self heal and has huge DEF down be still suitable. And you cannot add the skill as its job specific.

    No common strategy used SAM to tank with Third Eye XD

    Balance, I dont know about, Balance is such a strong word to talk about, GW2 has an Utsusemi type skill for Necromancer but you summon an actual copy of yourself, so to the NPC (or even player) its an identical clone of you and takes your spot, it even fights lol but its a fake shadow. Its quite deadly in PVP but its Balanced.
    (0)

  4. #144
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    If done correctly I think you could see it being a neat addition but not overpowering, for example: Job Specific (Maybe as a Third Eye type of effect? on SAM Class), Cannot be shared, the job cannot get a self Heal so it relies on it, thus PLD which can self heal and has huge DEF down be still suitable. And you cannot add the skill as its job specific.

    No common strategy used SAM to tank with Third Eye XD

    Balance, I dont know about, Balance is such a strong word to talk about, GW2 has an Utsusemi type skill for Necromancer but you summon an actual copy of yourself, so to the NPC (or even player) its an identical clone of you and takes your spot, it even fights lol but its a fake shadow. Its quite deadly in PVP but its Balanced.

    LOL why didn't you say earlier if it was tweaked? I'd totally be ok if it was tweaked. We're talking about plain ol' "super fast cast 3 hits go byebye utsu" in my mind. And even in your example it can't be cross classed (which is probably for the better)

    They have so many weapon classes I want to see in the future

    katana, great katana, (I hope they dont make gsd part of gla class), large scythe, etc etc Then could make samurai a job for that gkt
    (1)

  5. #145
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Ahem.


    >>>/ffxi/
    (1)

  6. #146
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    You guys can argue back and forth about how "broken" blink tanking was but one thing you cannot dispute:

    Blink tanking was FUN.
    (1)

  7. #147
    Player
    Bigbosshenry's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    30
    Character
    Bigbosshenry King
    World
    Coeurl
    Main Class
    Lancer Lv 50
    NOOOO , i demand ninja!
    (0)

  8. #148
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The flaw I see with a blink tank...

    The premise is a very flimsy tank that can't take hits that well, and instead avoids them by chaining its shadows and evading. It's cool in theory but in practice and balance, not quite so much. The issue is that for the tank to be worth a damn, you want a good player to really more or less never get hit because they are that well geared and skilled. A tank that never takes damage will always, 100% of the time be favored over the tank that has to be healed constantly. Incase you didn't notice, this is what happened in XI (though it's not to say ninjas didn't EVER get hit).

    The flip side is you let them get hit, but then if they're paper-thin they're going to die, get interrupted, etc. Who wants that VS a Paladin that can take hits and not have huge damage spikes / HP dips?

    If you try to balance it to where the Ninja is both beefy enough to take some hits, while shedding lots of damage with shadows as well... is it essentially a different flavor of a Paladin blocking hits with a shield at that point? I think this option might be the most balanced, since it might require more thought as to when the Ninja actually utilizes its shadows rather than just spamming through them... but in the end it's likely they would always be on CD anyway, like every Gladiator ability usually is in a fight.

    I think the concept has a lot of problems, and while it might be balance-able, FFXI's version was not really that way. Utsusemi should definitely NEVER be usable by ANY class other than Ninja; I don't want to see that ever again.

    In the end I think Ninja should be what it was originally intended to be: a DPS with a damage avoidance buff for if it got threat. Utsusemi did shed hate every time the mob missed you, remember?
    (0)

  9. #149
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    fyi

    FFXIV =/= FFXI
    (0)

  10. #150
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Do whatever you want with ninja in ffxiv, but for god's sake, no more blink tanking. even for bards. I don't want that thing in any of my games
    (1)

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