I addressed the OP. Utsusemi is ridiculous and should not be implemented in this game. The discussion then went on a tangent to NIN vs PLD tanks in FFXI.
Ridiculous in its implementation regarding FFXI. This is XIV. Let's all sing along now:
Let's give it to Bard!
Let's give it to Bard!
WHAT DID YOU SAY?!
I SAID
Let's give it to Bard!
I CAN'T HEAR YOU!
Let's give it to Bard!
LET'S GIVE IT TO BARD!
/picks his nose and flicks it at Wolfie.
My signature is edible. Go ahead, try some.
Relative to Sentinel, I think they should make Second Wind either PGL exclusive or a Lv40 skill. Same with Raise and any other really useful ability in the game. We can't have indespensable abilities in the game! It will unbalance the cosmos!!
My signature is edible. Go ahead, try some.


Do you even know what Utsusemi is?
It's basically a decoy with 5sec recast, if you can't see this being broken then lol.
Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.
Did I miss something, or is Bard getting Flash? O.O
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so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.Uhh, do you know what Utsusemi was? Ichi was a spell granting 3 shadows which negated single-target attacks every 30 seconds, along with its 2nd tier, Utsusemi Ni, which was a spell granting 4 shadows which negated single-target attacks every 45 seconds.
Did I miss something, or is Bard getting Flash? O.O
This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
Did we factor in mob attack speed/accuracy/spells/abilities as well? How is 100 shadows relevant when the mob can take 99 of them in a split second, and repeatedly?so you have 7 shadows in approximates every 37second [(30sec+45sec)/2] because they don't share recast timer. That is 1 shadow per 5,28seconds. My point still stands.
This doesn't have anything to do with tanking abilities, Utsusemi was broken on any job. It boosts anyone's survival ability by huge margin. It was used in every hard solo attempt, not only in tanking.
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They should either:
1. Be redundant as abilities on other classes
2. Be retuned to not be required for practically everything
The reason a problem exists with ______ ability on _______ class or job is because it becomes a staple for most activities in the game. Once it does that, leveling that class for that ability becomes a de facto requirement for playing the game, because the community as a whole imposes that requirement.
Balancing is an ongoing process that always has to be monitored to make sure that no single ability or class vastly outranks everything else in usefulness, and if it does, it does not stay at the top for long. It's better for the health of the game as a whole.


Cross classing skills is easy to fix they could make sent only 10% dmg reduction for non Gla/PLD classes/jobs...They should either:
1. Be redundant as abilities on other classes
2. Be retuned to not be required for practically everything
The reason a problem exists with ______ ability on _______ class or job is because it becomes a staple for most activities in the game. Once it does that, leveling that class for that ability becomes a de facto requirement for playing the game, because the community as a whole imposes that requirement.
Balancing is an ongoing process that always has to be monitored to make sure that no single ability or class vastly outranks everything else in usefulness, and if it does, it does not stay at the top for long. It's better for the health of the game as a whole.
This is what balance work is, so sure. I would always welcome something like this. I'm not sure what numbers would fit perfectly (10%, 20%, 5%, something else), but tuning numbers is a huge thing and helps a lot to make sure abilities and classes aren't overpowered (or underpowered).
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