


Yet Sentinel exists, and people require you to have it.
Same as before.
Just like you used to have to be LNC, or THM or ARC for Ifrit, Moogle, even DH was Arch only.
This is the communities fault and people always make a favoring setup mandatory.
Well then sorry to point this out but wanting to add another thing that will be the the next "communities fault" as even you admit, is just a dumb move. Thats like saying, I know hitting myself hurts, but I'll do it anyways.



If its not Utsusemi, it will be something else. Because the community will always favour a specific strategy. Garauntee you people prioritize a specific Job on the new raids coming up XD (And a Specific Skill thats Mandatory).
Btw a lot of people hated Utsusemi because you had to have /nin sub, we dont have subs here, you just equip the skill, like Sentinel, and also hated it because of the cost/obtaining difficulty, which is non existent here as you would get it through a quest (like the new job skills) or through levels (like class skills), just like... Sentinel!
I'm not saying it won't happen. I guarantee people will class stack. I did darkhold with lancers pugs mrds and pug gla and mrd
tanks (when they were able) even though everyone did arc groups.
What I AM saying is that previous mistakes existing don't make it right to implement stuff you know will be a mistake.


Sentinel is far from required, both hellfire and momento can be survived without it. people just don't want to work around a weakness they'd rather groan and moan about it than plan with that weakness in mind.
the only thing this game requires is a decent level minded player base, willing to work with players rather than shun them off because they ain't got the coo kids shades
I loved ustu and I loved Ninja. I hope if SE makes that class they give them that spell. Even better I hope you can actually see your shadows as you're using them.



Ahem.
>>>/ffxi/


You guys can argue back and forth about how "broken" blink tanking was but one thing you cannot dispute:
Blink tanking was FUN.

NOOOO , i demand ninja!

The flaw I see with a blink tank...
The premise is a very flimsy tank that can't take hits that well, and instead avoids them by chaining its shadows and evading. It's cool in theory but in practice and balance, not quite so much. The issue is that for the tank to be worth a damn, you want a good player to really more or less never get hit because they are that well geared and skilled. A tank that never takes damage will always, 100% of the time be favored over the tank that has to be healed constantly. Incase you didn't notice, this is what happened in XI (though it's not to say ninjas didn't EVER get hit).
The flip side is you let them get hit, but then if they're paper-thin they're going to die, get interrupted, etc. Who wants that VS a Paladin that can take hits and not have huge damage spikes / HP dips?
If you try to balance it to where the Ninja is both beefy enough to take some hits, while shedding lots of damage with shadows as well... is it essentially a different flavor of a Paladin blocking hits with a shield at that point? I think this option might be the most balanced, since it might require more thought as to when the Ninja actually utilizes its shadows rather than just spamming through them... but in the end it's likely they would always be on CD anyway, like every Gladiator ability usually is in a fight.
I think the concept has a lot of problems, and while it might be balance-able, FFXI's version was not really that way. Utsusemi should definitely NEVER be usable by ANY class other than Ninja; I don't want to see that ever again.
In the end I think Ninja should be what it was originally intended to be: a DPS with a damage avoidance buff for if it got threat. Utsusemi did shed hate every time the mob missed you, remember?
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