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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MsQi View Post
    It would be cool if there were further lessons as you level up. However, I think a lot of people ignore the Novice guild.
    It should be a mandatory quest to unlock progression in the game. But at the same time should teach about things not directly related to combat that the game has.

    Hall of the Novice, as we have it now, unlocks the DF system in general, allowing you to progress your MSQ into Sastasha.

    Hall of the Intermediate, level 30, job only, no classes allowed. Teaches a bit more into things. Shows off sight based mechanics, how you can just turn to avoid them without needing to run out the AOEs. This could also be an optimal place to teach players how gearsets work, though I don't know how well you could implement that into an instance. The player may not have other classes and such yet.

    Hall of the Expert, shows newer common mechanics, such as stack mechanics, distances based damage mechanics, tank swaps. Oh man tank swaps. Make that AI tank require Shirk too. Would be required to progress anywhere after Ultima in ARR. Could also teach players about undersized party options and such.


    Will people even remember these things once they hit a duty that requires it? No probably not. But at least it would be there.
    (5)

    http://king.canadane.com

  2. #2
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,154
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Canadane View Post
    Hall of the Novice, as we have it now, unlocks the DF system in general, allowing you to progress your MSQ into Sastasha.
    Are you sure? I see plenty of people in dungeons who don't seem to know what it is and don't have the gear from it. IIRC you have to talk to the smith, but I don't think you have to actually do it. Great! do I have to roll another character to confirm this?
    (0)