It would be cool if there were further lessons as you level up. However, I think a lot of people ignore the Novice guild.



It would be cool if there were further lessons as you level up. However, I think a lot of people ignore the Novice guild.
I'm pretty sure that don't stand in the giant marker that just appeared on the ground is universal MMO talk for it will hurt. And most people can't even learn that much.
I don't mean the normal yellow aoe markers cuz u see those as soon as u step out to the wilderness of your starting nation in-game
I mean those that appear on the player themselves which i mentioned earlier
If they ignore it then that's on them since as soon as u find the novice guild in la noscea u get this giant notification of novice tutorials about the role you are currently playing.
The point is it needs to be there as an in-game resource for people to seek,learn and be prepared for their journey to avoid struggling and dying to said mechanics.




It should be a mandatory quest to unlock progression in the game. But at the same time should teach about things not directly related to combat that the game has.
Hall of the Novice, as we have it now, unlocks the DF system in general, allowing you to progress your MSQ into Sastasha.
Hall of the Intermediate, level 30, job only, no classes allowed. Teaches a bit more into things. Shows off sight based mechanics, how you can just turn to avoid them without needing to run out the AOEs. This could also be an optimal place to teach players how gearsets work, though I don't know how well you could implement that into an instance. The player may not have other classes and such yet.
Hall of the Expert, shows newer common mechanics, such as stack mechanics, distances based damage mechanics, tank swaps. Oh man tank swaps. Make that AI tank require Shirk too. Would be required to progress anywhere after Ultima in ARR. Could also teach players about undersized party options and such.
Will people even remember these things once they hit a duty that requires it? No probably not. But at least it would be there.
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Are you sure? I see plenty of people in dungeons who don't seem to know what it is and don't have the gear from it. IIRC you have to talk to the smith, but I don't think you have to actually do it. Great! do I have to roll another character to confirm this?![]()
Like a lot of things, it's introduced to the player at a time they can't make use of it and never mentioned again when they can so they forget it exists.
Definitely agree there need to be further lessons and not just later on for introducing mechanics.
Enmity - anyone not familiar with MMOs and the Holy Trinity is going to need help understanding this as a basic game mechanic. It doesn't help that you have to specifically enable the enmity bar in the party frame - why would you enable something when you don't understand its purpose? This needs to be introduced before doing the first dungeon. There needs to be a follow up lesson when jobs start getting their enmity reduction abilities.
Limit Break - if you are new to Final Fantasy games, Limit Break is a mystery. I can remember when I was first leveling and people in dungeons would tell me to lb. lb? What's that? I'm looking and my skills and abilities but my job has nothing with the initials lb. Eventually someone was kind enough to explain it to me. I had no idea that Limit Break existed until that point because it only gets a vague one sentence mention in Active Help when you do your first dungeon - and the last thing you're going to do at that point is waste time thoroughly reading the Active Help window as the rest of the group has already run off to kill stuff. Even if you do read it, the sentence is something like "Limit Break is a powerful ability shared by the group that can be used to help defeat more difficult monsters".
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