I'm sure I'm not the only one who noticed how lacking the tutorial system is for the novice guild

Sure it teaches you the basic job of each of the three roles but that's about it

It doesn't teach the player universal mechanics that became a stable from heavensward onward

I'm not saying it should include boss-exclusive mechanic markers but it was never updated to include the basic ones u encounter in dungeons and trials like the split-damage stack marker or the prey marker or the red aoe targeting marker or the proximity aoe marker(this one in particular was introduced in the pretorium when u fight ultima weapon).Those are basic stuff that u encounter everywhere not just ex-trials or savage raids.Heck u even find it in the recent Level 50 FFXV event battle with Garuda

I have encountered a good number of players on both thordan and nidhogg(final steps of faith) that didn't know what the stack marker is until they were blasted off the earth with an akh morn

Sure the easy answer one might say is "they should look it up" but that isn't a good design to have the basics of reoccuring universal mechanics not being told through the game's own in-tutorial system that should be updated with every expansion in case they introduce more in shadowbringers onward. Again those aren't ex-primals/savage mechanics only.Those are basic mechanics u find in dungeons,trials,normal raids,fates,hunts and even Notorious Monsters in Eureka

Oh and for the record: I didn't struggle with those personally since I was watching XIV livestreams from a youtuber I watch a whole year before I started playing. That doesn't mean by any means the resources for basic mechanics should be just skimmed over in-game just because "people posted those on youtube"