Quote Originally Posted by MsQi View Post
It would be cool if there were further lessons as you level up. However, I think a lot of people ignore the Novice guild.
It should be a mandatory quest to unlock progression in the game. But at the same time should teach about things not directly related to combat that the game has.

Hall of the Novice, as we have it now, unlocks the DF system in general, allowing you to progress your MSQ into Sastasha.

Hall of the Intermediate, level 30, job only, no classes allowed. Teaches a bit more into things. Shows off sight based mechanics, how you can just turn to avoid them without needing to run out the AOEs. This could also be an optimal place to teach players how gearsets work, though I don't know how well you could implement that into an instance. The player may not have other classes and such yet.

Hall of the Expert, shows newer common mechanics, such as stack mechanics, distances based damage mechanics, tank swaps. Oh man tank swaps. Make that AI tank require Shirk too. Would be required to progress anywhere after Ultima in ARR. Could also teach players about undersized party options and such.


Will people even remember these things once they hit a duty that requires it? No probably not. But at least it would be there.