The list is back. Only thing I noticed was plates are not in the GSM recipes anymore, and all CUL fish -> sand recipes are 1 fire shard. No change to ALC's potion/drops recipes. Those new 200~1100% more expensive potions had better be worth it.
So this brings a question to my mind. In the list that was put back up, they re-posted the items that were no longer used in recipes but now say they will be permanently removed. I take this to mean at 1.21. What I wonder is: What about those items we might already have in storage like iron squares? Are they going to disappear (permanently remove the items on the list from the server en masse) or does this just mean we will lose the ability to make any more of them (permanently remove the recipes that produce the items)?
Awww.... I loved some iron squares.... Armorer 50 AND armorer luminary all pretty much from squaresSo this brings a question to my mind. In the list that was put back up, they re-posted the items that were no longer used in recipes but now say they will be permanently removed. I take this to mean at 1.21. What I wonder is: What about those items we might already have in storage like iron squares? Are they going to disappear (permanently remove the items on the list from the server en masse) or does this just mean we will lose the ability to make any more of them (permanently remove the recipes that produce the items)?
I thought when they would revise recipes they would go along the lines of, say: using Potion as a base, then add one regeant to make it a silencing potion, or one other type of regeant to make it a blinding potion, or 2 of the same regeant to make it a hi-potion etc, simple type of recipes. That would have eliminated a lot more materials and allowed crafting on the fly in the field, yet there is still a lot of fetching required for very specific ingredients.
Ingredients should have been narrowed down into categories: like rock salt - it is used in pretty much any type of potion, it would have made sense to reserve it for only vitality type potions. That way players could "learn" recipe bases on the fly. Would have made alchemy more in line with other MMOs where Alchemy is more field based rather than "i can only do this in ul-dah on saturday when I can shift all my gear to my retainer because everything takes so much space, attention and specific ingriedients from specific mobs or npcs" - its not practical, and as a result, the wards wont fill up with goods, people will craft one thing to skill up and npc it as usual, so in the end the recipe revision was pointless.
The reformed recipes do nothing to address the actual amount of materials. What was so bad about powders and salts? Instead, they nerf ALC just like every other class by making outputs cost excessively more than previously. Twelve help us if the toxin potions are even worth using as it will take hours just to synth up enough for an outing...
does anyone have any doubts that tanaka is back sitting behind a curtain?
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