I thought when they would revise recipes they would go along the lines of, say: using Potion as a base, then add one regeant to make it a silencing potion, or one other type of regeant to make it a blinding potion, or 2 of the same regeant to make it a hi-potion etc, simple type of recipes. That would have eliminated a lot more materials and allowed crafting on the fly in the field, yet there is still a lot of fetching required for very specific ingredients.

Ingredients should have been narrowed down into categories: like rock salt - it is used in pretty much any type of potion, it would have made sense to reserve it for only vitality type potions. That way players could "learn" recipe bases on the fly. Would have made alchemy more in line with other MMOs where Alchemy is more field based rather than "i can only do this in ul-dah on saturday when I can shift all my gear to my retainer because everything takes so much space, attention and specific ingriedients from specific mobs or npcs" - its not practical, and as a result, the wards wont fill up with goods, people will craft one thing to skill up and npc it as usual, so in the end the recipe revision was pointless.