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  1. #1
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Look carefully at the fish CUL recipes. Instead of wind shards, it's not fire. As for ALC, look at the overall cost of making toxic potions. They all new require formic acid, but fortunately do reduce the number of shards needed overall. Now, I will say I'm happy they made quicksilver a little more reasonable, but given that it's used in everything, the minimum to quicksilver ratio is still pretty bad...

    Here's how it breaks down...

    Blinding Potion
    • 36% less shards
    • 200% less Minium
    • 300% more Blindfish
    Silencing Potion
    • 6% less shards
    • 200% less Minium
    • 300% more Tarantula
    Sleeping Potion
    • 50% less shards
    • 100% less Minium
    • 500% more Belladonna
    Paralyzing Potion
    • Same amount of shards (just different kinds)
    • 100% less Minium
    • 500% more Black Scorpion
    Maddening Potion
    • 86% less shards
    • 200% less Minium
    • 300% more Mandrake
    Poisoning Potion
    • 44% less shards
    • 300% less Minium
    • 200% more Grass Viper
    Smothering Potion
    • 59% less shards
    • 100% less Minium
    • 500% more Blowfish
    Disabling Potion
    • 59% less shards
    • Same amount of Minium (but 200% more Quicksilver)
    • 1100% more Dart Frog! (to make a dozen requires 36 instead of 3)

    The other recipes cost less shards overall (or are the same), but for toxic potions and healing drops, the raw ingredient costs have essentially skyrocketed.

    One last thing... crystal synths were not addressed ;_; Fine sand is prohibitively expensive to make for this purpose. And are clusters just a lost cause? Would really love to hear from the devs about clusters in particular.
    (4)
    Last edited by YukiKoneko; 03-06-2012 at 10:57 AM. Reason: Did my own comparisons

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