The required ingredients for alchemy and cooking is still borderline crazy and in a few instances totally unreasonable.
The required ingredients for alchemy and cooking is still borderline crazy and in a few instances totally unreasonable.
actualy, looking at the cooking, i noticed ALL the fish recipes are on the revision list and they are pretty much the exact same as before, so im guessing those are level based revisions, which means leveling wont be as unreasonable
making actual food should still take a bit of effort even if not as much
My XIVPad: http://xivpads.com?2031148
i didnt lvl using fish to sand recipes at all in that instance those should have been removed or moved to alchemy ; thats far too easy a way to lvl and shouldnt exist. You still need 7+ items to makes pie(s) etc. same as before. So those pies better be 20xs better. They stated in a previous post that they would be adjusting the amounts of ingredients per snyth i dont see any sign of that.
Look carefully at the fish CUL recipes. Instead of wind shards, it's not fire. As for ALC, look at the overall cost of making toxic potions. They all new require formic acid, but fortunately do reduce the number of shards needed overall. Now, I will say I'm happy they made quicksilver a little more reasonable, but given that it's used in everything, the minimum to quicksilver ratio is still pretty bad...
Here's how it breaks down...
Blinding PotionSilencing Potion
- 36% less shards
- 200% less Minium
- 300% more Blindfish
Sleeping Potion
- 6% less shards
- 200% less Minium
- 300% more Tarantula
Paralyzing Potion
- 50% less shards
- 100% less Minium
- 500% more Belladonna
Maddening Potion
- Same amount of shards (just different kinds)
- 100% less Minium
- 500% more Black Scorpion
Poisoning Potion
- 86% less shards
- 200% less Minium
- 300% more Mandrake
Smothering Potion
- 44% less shards
- 300% less Minium
- 200% more Grass Viper
Disabling Potion
- 59% less shards
- 100% less Minium
- 500% more Blowfish
- 59% less shards
- Same amount of Minium (but 200% more Quicksilver)
- 1100% more Dart Frog! (to make a dozen requires 36 instead of 3)
The other recipes cost less shards overall (or are the same), but for toxic potions and healing drops, the raw ingredient costs have essentially skyrocketed.
One last thing... crystal synths were not addressed ;_; Fine sand is prohibitively expensive to make for this purpose. And are clusters just a lost cause? Would really love to hear from the devs about clusters in particular.
Last edited by YukiKoneko; 03-06-2012 at 10:57 AM. Reason: Did my own comparisons
Here's the comparisons for healing drops as well.
Eye Drops (cures Blindness)
(The only recipe that actually all around costs less)Throat Drops (cures Silence)
- 150% less shards
- No Rock Salt (400% less)
- 33% less Blindfish
Dawn Drops (cures Sleep)
- 25% less shards
- Same amount of Rock Salt
- 200% more Tarantula
Spine Drops (cures Paralysis)
- 283% less shards
- 33% less Rock Salt
- 50% more Belladonna
(Oops, I lied, this recipe actually costs 1 more shard overall per dozen produced)Nerve Drops (cures Madness)
- 4% more shards
- 50% more Rock Salt
- 350% more Black Scorpion
Blood Drops (cures Poison)
- 192% less shards
- Same amount of Rock Salt
- 200% more Mandrake
Lung Drops (cures Smothered?)
- 1067% less shards (3 instead 35 to make a dozen)
- 33% less Rock Salt
- 125% more Grass Viper
Heart Drops (cures Disabled)
- 63% less shards
- 50% more Rock Salt
- 500% more Blowfish
- 63% less shards
- 50% more Rock Salt
- 500% more Dart Frog
They changed wind shard to fire shard. Yep that's it.actualy, looking at the cooking, i noticed ALL the fish recipes are on the revision list and they are pretty much the exact same as before, so im guessing those are level based revisions, which means leveling wont be as unreasonable
making actual food should still take a bit of effort even if not as much
My XIVPad: http://xivpads.com?2031148
Thank you* It has been confirmed that some of the data on the recipe list differ with the actual in-game data thus the recipe list has been temporarily removed from the forum. Recipe list with correct data is being prepared at the moment. Once the new recipe list is ready, it will be posted back on the forum. We apologize for any inconvenience this may be causing.I would hope that the real recipes are more even like everything else is. For example, the number of base materials should not differ at all, only the number of shards ought to increase proportionately to the tier/level. This is not a new concept even to FF14; just look at the the current new recipes and you'll see everything is pretty much a template. It makes sense!!!
BTW devs, I'll re-analyze the fixed recipes again the same way. Here's hoping it follows the plan you originally laid out in [dev1242].
lol I had not noticed they took the recipes down. I wonder how bad it's messed up and I really hope those cul recipes were a mistake.
Awww man and i was farming thoes items on the list
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