Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Cooking and Alchemy revisions

    The required ingredients for alchemy and cooking is still borderline crazy and in a few instances totally unreasonable.
    (8)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    actualy, looking at the cooking, i noticed ALL the fish recipes are on the revision list and they are pretty much the exact same as before, so im guessing those are level based revisions, which means leveling wont be as unreasonable


    making actual food should still take a bit of effort even if not as much

  3. #3
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    i didnt lvl using fish to sand recipes at all in that instance those should have been removed or moved to alchemy ; thats far too easy a way to lvl and shouldnt exist. You still need 7+ items to makes pie(s) etc. same as before. So those pies better be 20xs better. They stated in a previous post that they would be adjusting the amounts of ingredients per snyth i dont see any sign of that.
    (1)

  4. #4
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Look carefully at the fish CUL recipes. Instead of wind shards, it's not fire. As for ALC, look at the overall cost of making toxic potions. They all new require formic acid, but fortunately do reduce the number of shards needed overall. Now, I will say I'm happy they made quicksilver a little more reasonable, but given that it's used in everything, the minimum to quicksilver ratio is still pretty bad...

    Here's how it breaks down...

    Blinding Potion
    • 36% less shards
    • 200% less Minium
    • 300% more Blindfish
    Silencing Potion
    • 6% less shards
    • 200% less Minium
    • 300% more Tarantula
    Sleeping Potion
    • 50% less shards
    • 100% less Minium
    • 500% more Belladonna
    Paralyzing Potion
    • Same amount of shards (just different kinds)
    • 100% less Minium
    • 500% more Black Scorpion
    Maddening Potion
    • 86% less shards
    • 200% less Minium
    • 300% more Mandrake
    Poisoning Potion
    • 44% less shards
    • 300% less Minium
    • 200% more Grass Viper
    Smothering Potion
    • 59% less shards
    • 100% less Minium
    • 500% more Blowfish
    Disabling Potion
    • 59% less shards
    • Same amount of Minium (but 200% more Quicksilver)
    • 1100% more Dart Frog! (to make a dozen requires 36 instead of 3)

    The other recipes cost less shards overall (or are the same), but for toxic potions and healing drops, the raw ingredient costs have essentially skyrocketed.

    One last thing... crystal synths were not addressed ;_; Fine sand is prohibitively expensive to make for this purpose. And are clusters just a lost cause? Would really love to hear from the devs about clusters in particular.
    (4)
    Last edited by YukiKoneko; 03-06-2012 at 10:57 AM. Reason: Did my own comparisons

  5. #5
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80

    Healing Drops Comparison

    Here's the comparisons for healing drops as well.

    Eye Drops (cures Blindness)
    (The only recipe that actually all around costs less)
    • 150% less shards
    • No Rock Salt (400% less)
    • 33% less Blindfish
    Throat Drops (cures Silence)
    • 25% less shards
    • Same amount of Rock Salt
    • 200% more Tarantula
    Dawn Drops (cures Sleep)
    • 283% less shards
    • 33% less Rock Salt
    • 50% more Belladonna
    Spine Drops (cures Paralysis)
    (Oops, I lied, this recipe actually costs 1 more shard overall per dozen produced)
    • 4% more shards
    • 50% more Rock Salt
    • 350% more Black Scorpion
    Nerve Drops (cures Madness)
    • 192% less shards
    • Same amount of Rock Salt
    • 200% more Mandrake
    Blood Drops (cures Poison)
    • 1067% less shards (3 instead 35 to make a dozen)
    • 33% less Rock Salt
    • 125% more Grass Viper
    Lung Drops (cures Smothered?)
    • 63% less shards
    • 50% more Rock Salt
    • 500% more Blowfish
    Heart Drops (cures Disabled)
    • 63% less shards
    • 50% more Rock Salt
    • 500% more Dart Frog
    (2)

  6. #6
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheVedis View Post
    actualy, looking at the cooking, i noticed ALL the fish recipes are on the revision list and they are pretty much the exact same as before, so im guessing those are level based revisions, which means leveling wont be as unreasonable


    making actual food should still take a bit of effort even if not as much
    They changed wind shard to fire shard. Yep that's it.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    They changed wind shard to fire shard. Yep that's it.
    yeah i see that now

    but who knows maybe they filled in some 40+ recipes too

  8. #8
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    * It has been confirmed that some of the data on the recipe list differ with the actual in-game data thus the recipe list has been temporarily removed from the forum. Recipe list with correct data is being prepared at the moment. Once the new recipe list is ready, it will be posted back on the forum. We apologize for any inconvenience this may be causing.
    Thank you I would hope that the real recipes are more even like everything else is. For example, the number of base materials should not differ at all, only the number of shards ought to increase proportionately to the tier/level. This is not a new concept even to FF14; just look at the the current new recipes and you'll see everything is pretty much a template. It makes sense!!!

    BTW devs, I'll re-analyze the fixed recipes again the same way. Here's hoping it follows the plan you originally laid out in [dev1242].
    (0)

  9. #9
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    lol I had not noticed they took the recipes down. I wonder how bad it's messed up and I really hope those cul recipes were a mistake.
    (0)

  10. #10
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Awww man and i was farming thoes items on the list
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread